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Procedural terrains generated with three.js

Home Page: procedural-terrains.vercel.app

HTML 4.07% CSS 0.36% JavaScript 85.72% GLSL 8.52% TypeScript 1.33%
shaders glsl threejs javascript reactjs noise-algorithms

procedural-terrains's Introduction

Procedural Terrains with three.js

Terrains developed using three.js and GLSL Shaders. There are multiple terrain configurations stored in the src/World folder. Whole web application runs on React.js and is bootstrapped with create-react-app.

Note :- The three.js code executes from a World class inside the react app, so it is portable and can be used with any library / framework

Some Terrains in this repo

All these terrains are generated manually by altering the vertices and materials of a Plane Mesh, instead of pre-built objects imported from blender.

Terrain generated with heightmaps using glsl vertex shaders.

demo : https://heightmap-terrain.vercel.app/

Terrain generated with noise functions

demo : https://terrain-fbm.vercel.app/

Flat-Shaded terrain (Lambertian shading with custom Fragment Shader)

demo : https://terrain-flatshaded.vercel.app/

Smooth shaded Terrain built by modifying three's default materials (using onBeforeCompile() method)

demo : https://terrain-obc.vercel.app/

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