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SWIG bindings for raylib (to Lua, and hopefully to other languages)

License: MIT License

SWIG 56.24% Lua 31.52% Makefile 11.98% Shell 0.26%
raylib swig swig-binding lua raylib-binding raylib-lua game-library

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swigraylib's Issues

Add examples

Idea: Translate "example" folder of raylib from C to Lua

  • core (done partially)
  • shapes (done partially)
  • textures (done partially)
  • text (done partially)
  • models
  • audio
  • shaders
  • physics

More SWIG style declarations so less work for each target language

Objectives:

  • Use %typemap to glue up the return value array pointer with the out argument array length;
  • Use %extend to generate constructor functions for common structs, so we can prepare values during struct instance construction call in most script languages, eg. vec = raylib.Vector2(100,100)

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