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Universal Scene Description SdfFileFormat plugin for Autodesk FBX

License: MIT License

CMake 4.44% C++ 54.11% C 0.60% Python 40.85%

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usdfbx's Issues

(slightly) relevant - .binFBX Format

hey hey! is this the same format used for Alan Wake 2 assets? would one (theoretically) be able to use this repository to help reverse engineer the binfbx format to help import/export meshes and assets for the sake of mods? please let me know if this does not belong here or if it violates some copyright laws or something; i wanted to contact Kristof personally but his linked twitter is inactive and has DMs off :(

How to set the CONFIG expression?

Hello,

I am trying to build the project under Windows, and I get this output in the shell:

(.venv) D:\projects\git\usdFBX>cmake -B build -G "Visual Studio 17 2022" -T host=x64 -A x64 -DPXR_USD_LOCATION="D:\projects\git\USD_Test\usd" -DADSK_FBX_LOCATION="C:\Program Files\Autodesk\FBX\FBX SDK\2020.3.4" -DPython_FIND_VIRTUALENV=ONLY
 -DUSDFBX_BUILD_TESTS=ON -DCMAKE_INSTALL_PREFIX="$(Resolve-Path .)\install"
-- Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.19045.
-- USD include dir: D:/projects/git/USD_Test/usd/include
-- USD library dir: D:/projects/git/USD_Test/usd/lib
-- USD version: 0.24.3
-- Compiler name: vs2022
-- Search path: C:\Program Files\Autodesk\FBX\FBX SDK\2020.3.4/lib/vs2022/x64/$<IF:$<CONFIG:Debug>,debug,release>
-- Looking for FBX in : C:\Program Files\Autodesk\FBX\FBX SDK\2020.3.4
-- Fbx Library: C:\Program Files\Autodesk\FBX\FBX SDK\2020.3.4/lib/vs2022/x64/$<IF:$<CONFIG:Debug>,debug,release>/libfbxsdk.lib
-- FBX_LIB_PATH: C:\Program Files\Autodesk\FBX\FBX SDK\2020.3.4/lib/vs2022/x64/$<IF:$<CONFIG:Debug>,debug,release>
-- FBX DLL: C:\Program Files\Autodesk\FBX\FBX SDK\2020.3.4/lib/vs2022/x64/$<IF:$<CONFIG:Debug>,debug,release>/libfbxsdk.dll
-- POST BUILD COPY TO D:/projects/git/usdFBX/build/src/libfbxsdk.dll
-- PYTEST has been found
-- Configuring done (0.9s)
-- Generating done (0.1s)
-- Build files have been written to: D:/projects/git/usdFBX/build

I am not familiar with cmake, and apart from the forward and backslashes (which can be normalized with cmake_path), I have the following question:

How do I set the CONFIG expression?

If UV set name contains a full stop, it crashes the Python interpreter

We encountered a crash when opening an fbx scene containing a uv set with a "." in the name.

Quick repro:

  • Create a cube in Maya
  • Add a second Uv Set named UvSet.001
  • Make sure it has faces assigned (create an automatic layout)
  • Export the cube as fbx file
  • In Python try to open the fbx from Usd
from pxr import Usd
Usd.Stage.Open("cube.fbx")
  • Observe the interpreter crashing

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