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Baking spline deformation to a texture then applying it to a mesh via a shader.

License: Other

C# 87.96% ShaderLab 12.04%
unity gpu splines spline shaders shader deformation

gpu-spline-deformation's Introduction

Handing out moderately useful Unity tools like they're CANDY (read: once per year)

I do this
unity autodesk houdini adobephotoshop adobeaftereffects csharp cplusplus php javascript

And I post about it here
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Roy Theunissen Holding Ltd. does not officially recognize the new Twitter logo for violations against branding and good taste


๐Ÿ‘จโ€๐Ÿ’ป My projects can be seen at roytheunissen.com
๐Ÿ“ซ You can reach me at [email protected]

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gpu-spline-deformation's Issues

Generated Mesh Not Showing at Some Camera Angles

Hi, thanks for making your work public and it's a great technique.

I'd just like to let you know that the generated mesh doesn't appear at some camera angles, if a part of its spline doesn't show in the Scene or Game view. If the whole spline appears in the Scene or Game view, the generated mesh becomes more stable.

I tested it with Unity 2019.2.1f1 and 2021.1.15f1. Here's what happened when I tilted the camera a little:

Seen_on_Cam
After_Cam_is_Tilted

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