GithubHelp home page GithubHelp logo

food's Introduction

Hi, I'm rubenwardy ๐Ÿ‘‹

Iโ€™m a graduate from the University of Bristol and a core developer for Minetest, an open source voxel game engine.

I have a diverse range of interests, both technical and non-technical. Examples include full-stack development, game dev, and Android development. I've recently been spending a lot of time learning how to cook new things ๐Ÿ๐Ÿ”ฅ.

Note that I mostly use GitLab these days.

Make sure to take a look at my website, blog, or Mastodon!

food's People

Contributors

asanetargoss avatar banasura avatar bell07 avatar ciarang avatar engineer-pearl avatar hawkril avatar inpos avatar kaeza avatar lymkwi avatar rubenwardy avatar sys4-fr avatar xanthin avatar zaraki98 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

food's Issues

recipes overlap food:egg vs. food_sweet:lemon

The recipes for food:egg and food_sweet:lemon is overlapping. Please check if one of them could be crafted in an other way. I did changed the egg recipe for me by adding bucket_water, but my proposal is may not optimal

--- a/food_basic/ingredients.lua
+++ b/food_basic/ingredients.lua
@@ -142,9 +142,10 @@ food.module("egg", function()
 		output = "food:egg",
 		recipe = {
 			{"", "default:sand", ""},
-			{"default:sand", "", "default:sand"},
+			{"default:sand", "bucket:bucket_water", "default:sand"},
 			{"", "default:sand", ""}
-		}
+		},
+		replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}},
 	})
 end, true)

Not necessary check in food.support()

Do we really need the check for installed mod by itemstring in init.lua#L39-L44?

I try to support "ethereal:banana" but it does not work because defined in farming mod.
I think the next check for registered_items[] is enough to check if the item can be used.

Request: disable "alternate" recipes

To be specific, I'd like an option added where all of the alternate/default recipes can be disabled. That is to say, for example, eggs should need to come from a MOBs mod that supplies them, wheat only comes from the farming mod, flour from wheat, and so on; the sand-based, dry shrub, and other default recipes should be disabled when that option is set. Who eats sand? ๐Ÿ˜„

The same should apply to the other food mods e.g. Sweets and so on.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.