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View Code? Open in Web Editor NEWMinetest Mod: Adds foods. Supports ingredients from many mods.
Minetest Mod: Adds foods. Supports ingredients from many mods.
The recipes for food:egg and food_sweet:lemon is overlapping. Please check if one of them could be crafted in an other way. I did changed the egg recipe for me by adding bucket_water, but my proposal is may not optimal
--- a/food_basic/ingredients.lua
+++ b/food_basic/ingredients.lua
@@ -142,9 +142,10 @@ food.module("egg", function()
output = "food:egg",
recipe = {
{"", "default:sand", ""},
- {"default:sand", "", "default:sand"},
+ {"default:sand", "bucket:bucket_water", "default:sand"},
{"", "default:sand", ""}
- }
+ },
+ replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}},
})
end, true)
Do we really need the check for installed mod by itemstring in init.lua#L39-L44?
I try to support "ethereal:banana" but it does not work because defined in farming mod.
I think the next check for registered_items[] is enough to check if the item can be used.
To be specific, I'd like an option added where all of the alternate/default recipes can be disabled. That is to say, for example, eggs should need to come from a MOBs mod that supplies them, wheat only comes from the farming mod, flour from wheat, and so on; the sand-based, dry shrub, and other default recipes should be disabled when that option is set. Who eats sand? ๐
The same should apply to the other food mods e.g. Sweets and so on.
Most recipes involving buckets leave an empty bucket in the crafting grid. Crafting food:butter, however, removed the buckets.
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