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Lets build an RTS Game with Unreal Engine 4!

C++ 99.46% C# 0.53% C 0.01%
unreal-engine rts-community rts-game unreal-engine-4 ue4 unrealengine real-time-strategy rts

rts-community-project's Introduction

I have started Agora (RTS game using C++). More information here: https://www.patreon.com/ryanjon2040

NO LONGER MAINTAINED

This project has been archived and is no longer maintained. You can however contribute or spread the word about Agora a new RTS game made in Unreal Engine using C++.

Check out the new model list for this RTS Project. To all those who are modeling for this project, please add your model with your name and other model details to that document. To gain access to the document please send me your email address as a private message on Unreal Engine Forums. Here is my profile

I will then invite you to edit the document.

Polls Closed. Follow the links to see the result:

Vote for RTS Game style, type and more:

Era vote
http://www.easypolls.net/poll.html?p=54183340e4b09149347df9e1

Style vote
http://www.easypolls.net/poll.html?p=54183442e4b09149347df9e7

Realism vote
http://www.easypolls.net/poll.html?p=54183418e4b09149347df9e4

Theme vote
http://www.easypolls.net/poll.html?p=541833e4e4b09149347df9e2

Overview

Hi there!

This is the project page for a Real Time Strategy Game developed by the awesome [Unreal Engine 4 community] (https://forums.unrealengine.com/). Started by Satheesh PV (aka ryanjon2040) on Aug-12-2014 this project is meant to be released on PC and possibly for Android and iOS. If you are a Unreal Engine 4 Subscriber then dont wait. Jump right in and download this project.

This project is aimed to be Blueprint exclusive but this may change in future.

How may i help?

Its simple. You can help in any way you want. By contributing new assets (characters, props, textures, materials etc) or by creating new gameplay mechanics or by creating new levels etc. You can also help by making this project available in multiple platforms such as Android, iOS, Linux, Mac etc. If you dont want to help, its ok. Just spread the word. :)

What is available now?

Newly Added
Tooltip

  • RTS Camera functions such as zooming and moving around with WASD and rotation with Right Click.
  • Selecting character and moving him around.
  • Selecting a structure from HUD and placing it on world.
  • Grid placement for structure.
  • New animated mesh that shows MoveTo Hit location.
  • Dwarf character from Epic's Strategy Game Example.
  • Multiple Units (Civilian and Fighter). NOTE: They are placeholders only.
  • Selection box can now select multiple characters.
  • Ability to move multiple characters.
  • Basic AI
  • Resources (Collectible Wood, Gold and Food)
  • Resource spawner Blueprint Blutitlity
  • Collectible Food

How to get started

The current RTS Community project is based on Unreal Engine version 4.4.0 Preview Build. You can always get this version of the engine using the Unreal Engine Launcher, or you can grab the full engine source from GitHub and compile it yourself.

Downloading the RTS project:

  • Download the project by clicking the Download Source button on this page.
  • Unzip the files to a folder on your computer.
  • Load up Unreal Editor
  • On the Project Browser screen, click Browse and navigate to the folder where unzipped the files.
  • Choose the RTSTemplate.uproject file.

You'll now be looking at the very latest work-in-progress version of the game!

Contributing through GitHub

One way to contribute changes is to send a GitHub Pull Request.

To get started using GitHub:

  • You'll want to create your own RTS Community Project fork by clicking the Fork button in the top right of this page.
  • Next, install a Git client on your computer.
  • Use the GitHub program to Sync the project's files to a folder on your machine.
  • You can now open up RTSTemplate.uproject in the editor!
  • Using the GitHub program, you can easily submit contributions back up to your fork.

NOTE: This Readme file will be updated in future.

rts-community-project's People

Contributors

alwintom avatar lettherebedwight avatar ryanjon2040 avatar thommie-echo avatar timmy59100 avatar

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rts-community-project's Issues

Character Movement

So I'm playing around with this and I can't seem to figure out how character movement is implemented, or if it actually is at all, in the test map. Any thoughts?

UE4 v4.6.1: Nothing Builds during Test play.

I am currently running the RTS Community Project on Unreal Engine 4, Engine Version 4.6.1 and I have run into a couple of things that are causing issues.

First of all, the BP_ConstructionManager seems to have a "Create Event" node that apparently needs a the user to choose a function from the drop down list within this node. There are two visible options to choose from from the said drop down list.
A): FinishConstruction(Proxy)
or
B): OnConstructionComplete(Proxy)

Both of which I don't know what the do at the current time. And from what I can tell choosing either and then play testing, then stop play testing will reset this node so that when you click "Play" in the editor; you are asked to fix the same error again. Before continuing to play test again.

error

error_2

The second issue I have run into while play testing is that when clicking to place a structure/building seems to do nothing. Well, except create (in my case) a Barracks Proxy object that can be seen in the Scene Outliner.

building_error_1

building_error_2

What are causing these issues to happen and how do I fix them?

Thanks.

Add license info

I'm researching rts options and came across this project. What's the license? MIT? Something else? Thanks.

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