Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
I don't have a much c++ experience (although I do have plenty of experience in other languages).
Building c++ projects has always seemed arcane to me.
That being said, I would like to give this project a try as modelling cloth is involved in a challenge my wife has issued me (she likes to sew).
Please provide step by step build instructions, including which version of VS is required etc.
I'm editing your code on window platform, and it doesn't work at all after installing the dependency. Can you provide a system image file to run the project?
Hi, your implementation looks nice and tidy. Do you consider add a LICENSE file please? I am very interested in integrate it into my 3D modeling software. Thanks!
Hello,
This repository looks very interesting, but I'm not able to build it. I'm running Ubuntu 18.04 and installed the dependencies mentioned in the Readme.md
I'm not that well versed in c++. I tried my best googling the problems, but I'm stuck. I attached the CMakeFiles folder containing the logs. From what I gather, there is several unknown command lines used. Perhaps a cmake incompatibility? I'm using 3.17
I would really appreciate it, if you could take a look! CMakeFiles.zip