seblague / geographical-adventures Goto Github PK
View Code? Open in Web Editor NEWHome Page: https://sebastian.itch.io/geographical-adventures
License: MIT License
Home Page: https://sebastian.itch.io/geographical-adventures
License: MIT License
Hello
What is the technology used to build the game?
I've a setup with three displays (one of them even in portrait mode) and currently the game starts on the portrait mode monitor (even though this monitor is not marked as primary). It would be great if the game could always be started on the primary screen or if the default unity launcher could be used, because it would let the user choose which monitor to use:
I was only able to observe it with shadows quality: disabled
video:
This was on my first attempt to play the game. I disabled fullscreen, changed resolution and then started to play. I took up one package and dropped it about 300 km from destination. At that moment the Text from the Destinations disappeared and only the arrows indicating take-up or dropping remained. I first thought that it might be a feature but when I entered the menu all text was gone there too. The bug didn't happen again later.
I didn't make a screenshot, unfortunately.
Here is a part of the log:
Geographical Adventures/Geographical Adventures_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
Vendor: Intel
Version: 4.6 (Core Profile) Mesa 22.0.0
GLES: 0
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OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 12687120
Begin MonoManager ReloadAssembly
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
requesting resize 1600 x 900
resizing window to 1600 x 900
Desktop is 1920 x 1080 @ 60 Hz
requesting resize 1600 x 900
resizing window to 1600 x 900
Desktop is 1920 x 1080 @ 60 Hz
requesting resize 1600 x 900
resizing window to 1600 x 900
Desktop is 1920 x 1080 @ 60 Hz
requesting resize 1600 x 900
resizing window to 1600 x 900
Desktop is 1920 x 1080 @ 60 Hz
You don't have any packages to deliver!
You collected a package! It's marked for delivery to Sioux Falls, United States
An okay attempt. The package will land 357 kilometres from the city.
You don't have any packages to deliver!
You don't have any packages to deliver!
You don't have any packages to deliver!
You collected a package! It's marked for delivery to Baku, Azerbaijan
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 17.434256 ms
Load duration: 1229
Unloading 1416 unused Assets to reduce memory usage. Loaded Objects now: 7067.
Total: 4.545406 ms (FindLiveObjects: 0.364931 ms CreateObjectMapping: 0.114136 ms MarkObjects: 3.035936 ms DeleteObjects: 1.029885 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7067.
Total: 3.265702 ms (FindLiveObjects: 0.342559 ms CreateObjectMapping: 0.097467 ms MarkObjects: 2.642032 ms DeleteObjects: 0.182951 ms)
requesting resize 1600 x 900
resizing window to 1600 x 900
Desktop is 1920 x 1080 @ 60 Hz
Hi Sebastian, sorry to bother you here, I just want to remind you that the country data is incorrect, Taiwan belongs to China and not an independent country.
I get an error when I set atmosphere.asset enabled:
IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 1.
ComputeHelper.GetThreadGroupSizes (UnityEngine.ComputeShader compute, System.Int32 kernelIndex) (at Assets/Plugins/Compute Helper/ComputeHelper.cs:149)
ComputeHelper.Dispatch (UnityEngine.ComputeShader cs, UnityEngine.RenderTexture texture, System.Int32 kernelIndex) (at Assets/Plugins/Compute Helper/ComputeHelper.cs:39)
AtmosphereEffect.InitAndRenderTransmittanceLUT () (at Assets/Scripts/Post Processing/Atmosphere/AtmosphereEffect.cs:208)
AtmosphereEffect.SetProperties () (at Assets/Scripts/Post Processing/Atmosphere/AtmosphereEffect.cs:131)
AtmosphereEffect.RenderEffectToTarget (UnityEngine.RenderTexture source, UnityEngine.RenderTexture target) (at Assets/Scripts/Post Processing/Atmosphere/AtmosphereEffect.cs:106)
PostProcessingEffect.Render (UnityEngine.RenderTexture source) (at Assets/Scripts/Post Processing/PostProcessingEffect.cs:22)
PostProcessingManager.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture target) (at Assets/Scripts/Post Processing/PostProcessingManager.cs:38)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
I love the visuals of Paris in the video. I would actually be interested in smaller, address/landmark based delivery game to learn my way around the city I live in (Auckland, New Zealand).
Perhaps a city scale of version of the game where you drop off to local landmarks or suburbs could be a fun use of the city models.
I'm sure some twitter crowdsourcing, google scraping or hoodmaps.com could provide data on landmarks.
at some point after about 30 minutes in one of my sessions the sun and moon stopped revolving around
i noticed this and flew to the two poles in a circle for a minute or two watching as neither celestial body moved
no idea what caused this error
When downloading the MacOS bundle without the itch.io launcher it's impossible run the app, because what's supposed to be the executable is just a regular file, missing the executable permission. A workaround is to run chmod +x Contents/MacOS/Geographical\ Adventures
(relative to the bundle).
Earth rotation is not working. Textures stay at the same position in the world space
Hi Sebastian, I'm really amazed by this game of yours and I think your game could be more addictive in Mobile devices! Maybe by adding virtual joystick and adjusting build config for mobile devices?
Hey,
it's an awesome project and I really love the amount of detail you put into visualizing the world.
Just flying around, I noticed that I easily loose track of where I am (Maybe I just suck at geography^^).
My suggestion would be to add something like a compass in one of the corners.
Greetings
Hi, Would it be possible to see the code that does the wind particles as I believe it is missing?
Im guessing it was a decision to not include it in the final commit, however seeing how that works would be really beneficial!
Thanks for the awesome work.
Objects and textures disappeared after starting a new game. I couldnt reproduce it. Here is the last 1:30. https://youtu.be/BoRAczk83hg
Simple Format
City, Country
I love this game as I like geography and would love to let my children play it. Unfortunately their knowledge of English isn't good enough to play it in its current form.
If there was a language-support I would love to take the time to add German translations.
With the community translations, it would be great to have metrics settings.
Being able to select miles or kilometers
I think that you used a different set of names for the countries in the map then in the game. This is because the map it refers to the "Ivory Coast" but in the game it uses the French name (it was colonized by the french). This could be the case for other countries but I haven't found any others. Otherwise, fun little game.
As the title says
Hi, First of all, i am loving the game :)
I have been using the map to help me locate a country some times. By mistake, I pressed space while on it and the package dropped. I think this is unintended.
Hey,
I was wondering what sort of changes you made to the mesh generation system to allow for flat earths (I believe you briefly mentioned it in the second video but didn't go into much detail).
Any help as to the rough locations of code that could be changed would be appreciated
I'm hoping to be able to build this using Nix, but I know next to nothing about Unity. Would you be willing to share the script you use for building for Linux (or some instructions I could use to translate into a script if you build it using a GUI)?
In the Linux build the atmosphere seems to be flipped horizontally. Everything looks fine on Windows/Wine.
I suspect this has something to do with https://github.com/SebLague/Geographical-Adventures/blob/main/Assets/Post%20Processing/Atmosphere/Atmosphere.shader#L58.
My MacBook crashed several times when trying to open the game.
It's a very pleasant game and I enjoyed playing it, but I just have a few suggestions that would help in my opinion:
-borders are a little hard to see, especially at night, maybe have them glow?
-have a mini map on screen so that you can tell where you are on the globe roughly
-markers that can point to the country where there's a package to pick up / drop off, this could maybe be set on the map via a double click
I would also be happy to contribute to this project regarding polishing / fixing bugs, thank you for this
edit: I'll move this to a discussion
Sebastian. I have so many thoughts, this is really fun. I think I might fork this project and start tinkering with it myself, but here are outstanding ideas that I thought were worth sharing:
Game play mode ideas
Map "games" I enjoy:
FYI, you can also start Github Discussions: https://docs.github.com/en/discussions/collaborating-with-your-community-using-discussions/about-discussions
If you'd prefer more a chat medium over issues.
Ok so hear me out, I think it'd be sick if there was a VR mode so here is the entire idea:
Controls Ideas:
Perspective Ideas:
Other Ideas:
Platform Ideas:
If you do decide add this, Maybe use the SteamVR Plugin, or export it to Android/Oculus Quest (or both I guess idk).
It would maybe be cool if you could see just going through time zones, so why not add a clock to the screen which shows what the time would be there.
Hey,
it's me again with just another idea I had.
What about some chill background music?
This makes the experience flying around, just exploring the word or doing deliveries much more exciting imo.
My personal preference would be some kind of relaxing, calm music (like within your yt videos)
Greetings
I think it would be nice if there would be an "aways day" option. I've trouble seeing anything in the dark and am constantly switching day/night side (return key). I havn't tried it yet, but I think a naive implementation with the sun always roughly above the plane (even in unrealisitc positions like the poles) should do the trick.
Hello, i have this error message in StarLoader.cs (i'm on Windows)
FormatException: Input string was not in a correct format.
System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Single.Parse (System.String s) (at <695d1cc93cca45069c528c15c9fdd749>:0)
StarLoader.LoadStars () (at Assets/Scripts/Game/Solar System/StarLoader.cs:33)
StarRenderer.Start () (at Assets/Scripts/Game/Solar System/StarRenderer.cs:31)
Seems that PC version on itch.io doesn't show stars, but i didn't try mac or linux versions
(Video scaled down to fit into GitHub's current limit of 10MB. Video has cuts)
Ubuntu 21.10
Either running on Intel i5-4670K or NVidia GeForce GTX 770
I can investigate which of these two if there's interest/nobody else can reproduce in a timely manner
Yes: I don't know whether I'm running on integrated or dedicated, and yes, the monitor is plugged into the GPU instead of the motherboard
Just throwing this up here instead of procrastinating it for who knows how long. =)
The artifacts around text get even worse than in these short clips, the longer I play
Using the windows build from itch.io, I have found that it is impossible to actually send packages. Pressing the keybind plays the animation, but there is no way to select which package to send, and none of the distance feedback. It does not get recorded in the stats page, either.
I made a Hebrew translation (here), but all the text is reversed. I've never done anything in Unity, though, so I have no idea how to fix that. Being a software developer, I guess I could google around and find a fix, but I was wondering if you have a quicker solution for me :)
Additionally I find it really hard to assess the height of the baloons but I don't really can think of an solution.
I'm open for additions, corrections or solutions.
Platform: Linux
Version: Latest on Itch
Downloaded Geographical Adventures (windows).zip tonight from sebastian.itch.io/geographical-adventures and getting following error on unpacking using 7zip:
CRC-Error : Geographical Adventures\Geographical Adventures_Data\sharedassets1.assets
The game starts but clouds and ships are missing.
Pls I Need Help With The Source Code What I Have To Do Or @SebLague Pls Find The Issues' Answer
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