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This project forked from gta-network/iv-network

0.0 0.0 0.0 302.5 MB

Alternative GTA IV multiplayer modification

Home Page: http://gta-network.net/

License: Other

C++ 50.47% C 46.43% Batchfile 0.01% NSIS 2.55% HTML 0.01% Objective-C 0.34% CMake 0.01% Makefile 0.19% Lua 0.01% Squirrel 0.01%

iv-network's Introduction

Hi there ๐Ÿ‘‹

I'm Segfaultd, and I love tech. I mostly do software engineering, but I also like infrastructure, deployment and scability concepts.

Skills

  • Typescript, C++, Go. I'll follow you everywhere if you go with one of these.
  • Blockchain engineering. Core contributor to Cosmos-based blockchains
  • Database engineering. Deployed production-grade PostgreSQL & Elasticsearch for high-traffic applications
  • Reverse engineering. Mostly on games, understanding inner structures, breaking logics, and adding new features
  • Infrastucture / Deployment. Built Pulseheberg (french hosting company) 10 years ago, and still counting!

My Contributions

  • MafiaHub, MafiaMP - Game modding framework and Multiplayer mod for Mafia Games (1, 1 DE, 3)
  • Mafia 2 Online - Multiplayer mod for Mafia 2
  • Nomad Group - Initiated and built collaboration with Ubisoft on Watch Dogs Legion official multiplayer mod.
  • Lum Network - User-Generated-Content triggered rewards blockchain on Cosmos SDK
  • Cosmos Millions - Prize-linked savings account protocol deployed on Lum Network
  • Nim Network - Decentralized AI gaming platform
  • Nibiru - Next gen smart contract brought to Cosmos

iv-network's People

Contributors

33127530 avatar adrienneveu avatar adysnook avatar balika011 avatar frankzz avatar gtapyro avatar inactivedok avatar karmbzk avatar krzys-h avatar martinjk avatar rukenshia avatar sebihunter avatar segfaultd avatar xforce avatar

Watchers

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