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Source code of my internship project at DAE Research

License: MIT License

C++ 42.07% C 53.39% HLSL 4.44% JavaScript 0.01% Batchfile 0.02% Python 0.07%

directx-raytracing's Introduction

DirectX Raytracing

This repository contains the source code of my DirectX Raytracing research project at DAE Research.

The project was started from the Microsoft DirectX-Graphics-Samples.

The projects I worked on are MiniEngine/AdaptiveSampling and MiniEngine/RayBinning.

An in-depth explanation on the Adaptive Sampling project can be found on my portfolio entry: https://seppedekeyser.be/projects/directx-raytracing.

Cloning this repo

Since some models used for benchmarking are very large, they are distributed as a zip folder under the releases tab.

Simply download the zip folder in the latest release, and extract the assets in the following locations:

folder in zip file extract contents to repo directory
AdaptiveSampling/* MiniEngine/AdaptiveSampling/Models/*
ModelConverter_Clean/* MiniEngine/ModelConverter_Clean/ModelConverter/*
RayBinning/* MiniEngine/RayBinning/Models/*

Footnotes

Big thanks to the entire DAE Research team for giving me the opportunity to do my internship with them, and especially my mentor: Matthieu Delaere.

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