shafeen / swdestinystation-task-board Goto Github PK
View Code? Open in Web Editor NEWA public repository of tasks for my website http://swdestinystation.com
A public repository of tasks for my website http://swdestinystation.com
Characters like Grievous and cards like premonitions needs the ability to give/move a card to or from their opponent.
Supports like Backup Muscle and Bubble Shield need a marker or counter to show how many more usages that is has left.
Hi, I'm trying to load the attached decks using Google Chrome, and the opponent and player sections are empty.
(renamed from .json to .txt to allow upload to GitHub)
naphran.json.txt
reyla (1).json.txt
Any ideas?
It was working fine a couple of weeks ago.
When the opponent god-rolls a blowout, can you make it so that the character health is reduced to 0 in one click, instead of having to click -1 health each time?
Instead of tracking all the power action for specific cards maybe every Character/Upgrade/Support can have a power action token/mark applied to it through the drop-down menu.
Technically, when a character is defeated all of its upgrades get discarded.
It's a bit tedious clicking to get the context menu up then moving the mouse to (hopefully) the correct option then clicking, 8 times in a row. I would suggest a plus button on the right of each damage/shield bar and a minus button in the left. While we're there, I would suggest changing the damage bar so it shows damage taken rather than health remaining. 1) this better fits the mechanics of the game and 2) the plus buttons can both then be placed on the right hand side (it would be weird to have a plus button in the right to add damage that then moves the 'health' bar to the left
Swdestinydb has an API which allows loading decks directly. Would be very slick.
https://swdestinydb.com/api/ for more info
Hi, further to my other issue (now closed) would it be possible to have some form of validation if you've accidentally pasted the JSON (ie TTS) text from swdestinydb into the text field please? Perhaps just seeing if the first character is a '{' might be enough to validate it and just tell the user to get the correct format.
A button to undo the last action that was done. Resolve Dice, Kill a Character etc.
This was supposed to be working but seems to not be consistent across opponent and player characters.
Primary application would be for discard to reroll. Currently the only way to carry out this action is one die at a time. The rules state that the player should choose all dice before rerolling. This is less of a problem now but would be a problem if two player functionality ever appears :)
This would also be a convenience feature when resolving/removing multiple dice
Current list (checkmarks indicating if their images are now available) :
I know it's a big change and will require a lot of work but I figured I might as well get it on the board :)
on a smaller laptop it is sometimes hard to read the card text to check what it does. Could you make a way of enlarging the card text please?
Could you add a function where in a single click, all character dice are rolled to determine which 'player' chooses the battlefield please?
At present, I believe the only way to do this is manually activate each character prior to the start of the game.
Although ultimately it is the player who is determining the battlefield to use, it is helpful to evaluate how likely you are to win the roll-off with a given team against a particular team
For deck testing purposes it would be good to be able to save a game state and revert back to after, maybe by opening a separate page or having a save button to revert back.
eg I have the current board state
Id like to be able to see the different outcomes whilst being able to go straight back to that setup.
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