Comments (5)
@Shin-NiL i finally able to resolve above issue and manage to implement sharing option in iOS.
Here is the link how i compile share module and generate binary for iOS. i'm also adding compiled binary for testing in iOS.
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It seems fine to me, but as I don't have an Mac OS to try by myself, I can't confirm it.
Are you able to build and run your custom template without the share module? If not you should open this question on the Godot respository instead.
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Well i create custom template without share module. I used below commands to generate binary for debug and release.
scons p=iphone tools=no bits=32 target=release arch=arm
scons p=iphone tools=no bits=64 target=release arch=arm64
lipo -create bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.arm.a -output bin/libgodot.iphone.release.fat.a
scons p=iphone tools=no bits=32 target=debug arch=arm
scons p=iphone tools=no bits=64 target=debug arch=arm64
lipo -create bin/libgodot.iphone.debug.arm64.a bin/libgodot.iphone.debug.arm.a -output bin/libgodot.iphone.debug.fat.a
as result i get libgodot.iphone.debug.fat.a and libgodot.iphone.release.fat.a in godot/bin folder.
i replace this file with godot/misc/dist/ios_xcode files. rename ios_xcode to iphone, then zip it.
Then i replace iphone.zip with /Library/Application\ Support/Godot/templates/3.1.stable
Then i export project then try to run in device. i get exact same issue.
Undefined symbols for architecture arm64:
"_z_error", referenced from:
_inflate_codes in FBLogin.a(ftgzip.iphone.debug.arm64.o)
"_z_verbose", referenced from:
_inflateInit2_ in FBLogin.a(ftgzip.iphone.debug.arm64.o)
_inflate in FBLogin.a(ftgzip.iphone.debug.arm64.o)
_inflateEnd in FBLogin.a(ftgzip.iphone.debug.arm64.o)
_inflateReset in FBLogin.a(ftgzip.iphone.debug.arm64.o)
_inflate_blocks_reset in FBLogin.a(ftgzip.iphone.debug.arm64.o)
_inflate_codes_free in FBLogin.a(ftgzip.iphone.debug.arm64.o)
_inflate_blocks_new in FBLogin.a(ftgzip.iphone.debug.arm64.o)
...
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
from godot-share.
So it's an issue related to the engine building process. I recommend that you ask for help on the Godot official channels (QA, github, IRC or Discord).
from godot-share.
Nice, thank you!
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Related Issues (17)
- sharePic function not working on Godot 3.0.2 and Android HOT 10
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- Help with implementing a IAP module on IOS HOT 3
- Android build issue (androidx.core.v4.content does not exist) HOT 6
- iOS recognize the module but doesn't show HOT 1
- Android build issue 3.x
- Sharing custom files?
- iOS build issue Godot 3.x
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- Share for iOS for Godot 3.5
- godot 4 integration
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- Compiling for Android HOT 10
- share HTML document request
- Compiling for Android issues HOT 2
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