Comments (8)
Didn't find class "org/godotengine/godot/GodotShare"
That's the issue, double check if the custom template is set on the Android export options (debug & release). If you have compiled the template, something must be wrong there too.
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It is set, like I said this works properly on android 8+, just doesn't work on 6 and 7.
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I only have Android 7 and it's working fine too. Does the app work without this module?
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Yes, it does.
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Are you compiling the templates or using precompiled ones? It looks like the module was not found in the template file (arm64). I have no Idea what could be the cause.
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I've fixed this by cleaning the solution, rebuilding and for release build using ./gradlew assembleRelease instead of build. Changing the project name and full path to both sdk and engine to not contain spaces assisted with being able to build with assembleRelease. It was also important to add Android 6 and 7 SDKs to the android SDK, despite godot saying it loads the necessary dependencies automatically, I don't think it was happening.
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Alright, I'll close the issue as it seems not to be an error of this module.
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Related Issues (16)
- sharePic function not working on Godot 3.0.2 and Android HOT 10
- ipad Share does not work HOT 2
- Help with implementing a IAP module on IOS HOT 3
- Android build issue (androidx.core.v4.content does not exist) HOT 6
- iOS recognize the module but doesn't show HOT 1
- Android build issue 3.x
- Sharing custom files?
- iOS build issue Godot 3.x
- Is it possiable to get the result of the share action? HOT 2
- Share for iOS for Godot 3.5
- Can you share sounds? HOT 1
- Compiling for Android HOT 10
- share HTML document request
- Unable to run in iOS? getting errors HOT 5
- Compiling for Android issues HOT 2
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