siccity / bezier3d Goto Github PK
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License: MIT License
Unity3D: Simple core bezier functionality featuring interpolation and orientation.
License: MIT License
Hello, your plugin work great, exept one thing: knot rotation.
When we have a spline, we don't want to manage the 3 axis in the rotation of a knot.
We only want to manage the local Y axis. But with your plugin, you only use the Tools.handleRotation
(so the rotation is global / local from the gameObject, but NOT global / local from the current knot).
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