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supreme's Introduction

Supreme

Supreme is an addon for Slimefun which adds 100+ various new resources that will allow you to craft powerful new items, weapons, tools and armor. These can be made up from titanium, aurum, adamantium, thornium with some being magical, rare, epic, legendary or supreme! It also adds 12 new electric generators, 5 new capacitors and even more...

Requirements

Minecraft Version: 1.17 ~ 1.12.4

Slimefun Version: 1aeb0e8

Build Status

Bugs/Suggestions

Make a new issue, pull request, or discord Slimefun-Addon-Community

Discord Invite Discord Invite

Machines

  • Core Fabricator - MultiBlock Machine - You can craft core here
  • Gear Fabricator - MultiBlock Machine - You can craft weapons, armor and tools here
  • Magical Fabricator - MultiBlock Machine - You can craft magical here
  • Electric Core Machine - Craft resource of core
  • Electric Magical Machine - Craft resource of magical
  • Forge Ingot - This machine allows you to forge ingot resources
  • Forge Magical - This machine allows you to forge magical resources
  • Foundry - Foundry and Synthesizer Items
  • Magic Altar - Craft Rune and Magical Items
  • Mob Collector - This machine allows you to collect items from nearby mobs
  • Virtual Aquarium - This machine allows you to collect items that are collected at sea
  • Virtual Garden - This machine allows you to cultivate some resources
  • MobTech Collector - This machine allows you to collect mobs nearby, an item used to increase the performance of machines, whether reducing time, increasing production or saving energy.
  • Tech Mutation - Generator mutation to progress mobtech (heads) to higher levels, through mutation types, where there is a success probability depending on the machine level that varies from 20% to 25% in tier I and from 80% to 100% in tier III.
  • Tech Robotic - Similar to the previous mutation machine, but it doesn't deal with luck, it works with science where a specific amount of resources can be used to evolve the mobtech, being 64x for tier I, tier II with 32 and tier III with 16x
  • Tech Generator - Using power and a specific crafting card to generate materials slowly, but with mobtech the bees, golem and zombie, mutant or robotics can speed up this process to more satisfying levels
  • CheckInventory - A lamp that helps you see if a certain item and amound is present in a chest
  • Cobblestone Quarry - Generate Cobblestone
  • Coal Quarry - Generate basic resource
  • Iron Quarry - Generate basic resource
  • Gold Quarry - Generate basic resource
  • Diamond Quarry - Generate basic resource
  • Thornium Quarry - Generate advanced resource
  • Nuggets of Supreme Quarry - Generate advanced resource

Generators

  • Aurum Capacitor
  • Titanium Capacitor
  • Adamantium Capacitor
  • Thornium Capacitor
  • Supreme Capacitor
  • GeneratorMob - Generates energy from methane generated by animals
  • Basic Ignis Generator - Need fire under this block to work
  • Ignis Generator - Need fire under this block to work
  • Basic Ventus Generator - It needs to be with its faces in the wind to work
  • Ventus Generator - It needs to be with its faces in the wind to work
  • Basic Aqua Generator - Need water under this block to work
  • Aqua Generator - Need water under this block to work
  • Basic Lux Generator - Needs to receive sunlight for moonlight to work
  • Lux Generator - Needs to receive sunlight for moonlight to work
  • Basic Lumium Generator - Needs to be below ground to work
  • Lumium Generator - Needs to be below ground to work
  • Thornium Generator - Generates energy anywhere
  • Supreme Generator - Generates energy anywhere

Gear / Tools

  • Aurum Tools - Basic tier
  • Aurum Weapons - Basic tier
  • Aurum Armor - Basic tier
  • Titanium Tools - Basic tier
  • Titanium Weapons - Basic tier
  • Titanium Armor - Basic tier
  • Adamantium Tools - Basic tier
  • Adamantium Weapons - Basic tier
  • Adamantium Armor - Basic tier
  • Thornium Tools - Advanced tier
  • Thornium Weapons - Advanced tier
  • Thornium Armor - Advanced tier
  • Magic Tools - Advanced tier
  • Magic Weapons - Advanced tier
  • Magic Armor - Advanced tier
  • Rare Tools - Advanced tier
  • Rare Weapons - Advanced tier
  • Rare Armor - Advanced tier
  • Epic Tools - Endgame tier
  • Epic Weapons - Endgame tier
  • Epic Armor - Endgame tier
  • Legendary Tools - Endgame tier
  • Legendary Weapons - Endgame tier
  • Legendary Armor - Endgame tier
  • Supreme Tools - Endgame tier
  • Supreme Weapons - Endgame tier
  • Supreme Armor - Endgame tier

Resource Core

  • Core of Life - This core contains fragments of life that have been collected by the world
  • Core of Death - This core contains the souls of various entities that have gone beyond
  • Core of Color - This core contains several colors that have been collected around the world
  • Core of Block - This core contains several blocks that have been collected around the world
  • Core of Nature - This core contains several natural that have been collected around the world
  • Core of Alloy - This core contains several ores that have been collected around the world

Resource Magical

  • Cetrus Lux - A super Lux scepter
  • Cetrus Ventus - A super Ventus scepter
  • Cetrus Lumium - A super Lumium scepter
  • Cetrus Aqua - A super Aqua scepter
  • Cetrus Ignis - A super Ignis scepter
  • Attribute Magic - A super Magic attribute with special effect
  • Attribute Bomb - A super Bomb attribute with special effects
  • Attribute Fortune - A super Fortune attribute with special effects
  • Attribute Impetus - A super Impetus attribute with special effects

Customize Configuration (config.yml)

  • use-legacy-supremeexpansion-item-id - Indication use compatibily old item from addon SupremeExpanssion (default: false)
  • enable-generators - Indication whether to enable the power generators (default: true)
  • limit-production-generators - To reduce the efficiency of generators (factor 5x) (default: false)
  • delay-time-valid-generators - Configuration for validation waiting time if a generator must be turned off, due to the change of nearby blocks (default: 600)
  • enable-quarry - Indication whether to enable the quarry machine (default: true)
  • limit-production-quarry - To reduce quarry production (hard mode 50% failure) (default: false)
  • custom-ticker-delay - To change the quarry production delay (default: 2)
  • base-time-virtual-garden - To change the Virtual Garden base processing time (default: 15)
  • base-time-virtual-aquarium - To change the Virtual Aquarium base processing time (default: 15)
  • base-time-mob-collector - To change the Mob Collector base processing time (default: 15)
  • base-time-tech-generator - To change the Tech Generator base processing time (default: 1800)
  • tech-generator-max-amount - To change the Tech Generator base result item amount (default: 64)
  • mob-tech-enable-bee - Indication whether to enable the Bee in Mob Tech (default: true)
  • mob-tech-enable-iron-golem - Indication whether to enable the Iron Golem in Mob Tech (default: true)
  • mob-tech-enable-zombie - Indication whether to enable the Zombie in Mob Tech (default: true)
  • quarry-custom-output - Can be adjusted all item productions in Quarry
  • enable-weapons - Indication whether to enable the weapons (default: true)
  • enable-tools - Indication whether to enable the tools (default: true)
  • enable-armor - Indication whether to enable the armor (default: true)
  • enable-tech - Indication whether to enable new machine and resource to clonnig item (default: true)
  • supreme-enchant - Indication Enchantment of the gear and tools
  • supreme-effects - Indication Effects of the gear
  • power-section - Customizable Capacity, Buffer and Energy of the capacitor and generator

supreme's People

Contributors

devcado avatar haiman233 avatar justahuman-xd avatar relativobr avatar renanmsv avatar schntgaispock avatar sefiraat avatar

Stargazers

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Watchers

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supreme's Issues

Tech Generators supposed to go that fast

Description

Tech Generators supposed to go that fast

  • Are the Tech Generators supposed to go that fast?? With only 4 stacks of basic bee/zombie they generate 1 stack in about 30 seconds

  • I'll analyze, 1 pack of tier 1 energy type should be 20%, 4 pack would be 80%. In tier I speed type with 2x and tier IX with 10x. But with 4 packs it is 2x2x2x2 = 16x stronger than 1 pack tier IX of 10x. I really believe it needs a nerf in this logic, I will adjust, I believe that something similar to the logic of cloning affects the multiplier only in tier IV, VI and VIII.

Craft without using all items on some machines

O dupe consiste em você colocar os itens dentro da máquina e quando ela o identificá-lo você removerá os itens de maior valor ou que você menos possuir no sistema,o bug funciona com qualquer recipe das máquinas (Electric magical machine I,II,III e Foundry I,II,III.Funciona em outras versões também

The dupe consists of you putting the items inside the machine and when it identifies you, you will remove the items of greater value or that you have less in the system, the bug works with any machine recipe (Electric magical machine I,II,III and Foundry I,II,III. Works on other versions too. According to the report, it refers to not needing all the items for a craft, if it is removed from the machine, where the machine starts to use another resource, not all those that are not initially necessary.

Spigot:3610-Spigot-6198b5a-19df23a (MC:1.19.2)
Slimefun:DEV - 1050 (git 22a7f422)
Metrics modules: #28
Java:17
Supreme:vDEV - 20 (git 4d8b06b)

2023-04-07_20 12 46

The power units of most machines are inconsistent with the facts

Description (Required)

According to the Slimefun Guide, most machines use "J/s" as their power unit.

However, when I was using SUPREME_TECH_GENERATOR, I occured to realise that 2 kW of power supply was UNABLE to make SUPREME_TECH_GENERATOR work properly.

According to the code, the power of SUPREME_TECH_GENERATOR is obviously 2000 J/slimefun tick, RATHER THAN J/s.

It is the same with most machines (including generators) using "J/s" as their power unit.

Steps to reproduce the Issue (Required)

  1. Place a ENERGY_REGULATOR, 5 SOLAR_GENERATORs and a SUPREME_ELECTRIC_CORE_I in the same energy network.
  2. Put a cobblestone into the SUPREME_ELECTRIC_CORE_I, and you can observe that the machine is working INTERMITTENTLY.
  3. Place 5 more SOLAR_GENERATORs, and you can observe that the machine is working PROPERLY.

Expected behavior (Required)

  • Adjust the units and values in the item lores, or...
  • Adjust the actual power, so that they are consistent with the marked power.

Server Log / Error Report

This is needless.

Environment (Required)

  • Minecraft Version: 1.19.2
  • CS-CoreLib Version:
  • Slimefun Version: RC - 32
  • Plugin Version: vDev - 13 (git 71414cc)

Supreme Auto Crafter

Description (Required)

When using the mob collector tools and weapons are required, this being said tried to craft weapons like the iron sword and it only wanted to craft shears. Tried differnet positioning of the items to see if they would craft the sword but still crafted the shears. I then changed the input of the items from the networks pusher system to see if sticks should go in first and still no fix to the issue.

Steps to reproduce the Issue (Required)

https://youtu.be/kMe56_xspXg

Expected behavior (Required)

Was expecting to get a sword made so it could be better automated

Environment (Required)

Spigot 3669
Slimefun Dev 1050
Metric module 28
Java 19

  • Minecraft Version:
  • CS-CoreLib Version:
  • Slimefun Version: Slimefun 4 Dev 1050
  • Plugin Version: Supreme Dev 20

Forge Magical Machine dont stop

Description (Required)

forge magical machines continue production even if all output slots are full. kinda voiding (input waste). couldnt they stop when full?

Steps to reproduce the Issue (Required)

Expected behavior (Required)

a fix in future update.

Server Log / Error Report

Environment (Required)

  • Minecraft Version:
  • CS-CoreLib Version:
  • Slimefun Version:
  • Plugin Version:

Customizable power section in config.yml

User: joelalex — 20/12/2022 00:52
Message: Yoooo so im assuming ur the addon creator you think it would be possible to make a customizable power section in the data for "Supreme"

Electric Core Machine data clearing

When setting up an Electric Core Machine and supplying it with materials, you cannot reset the machines current material without finishing it. The only way to do this is to place the machine in a different location, as the material in the machine seems to be location based.

I'd like to suggest giving players the ability to clear the data, as its very easy to want to switch gears to another material without having to wait for the previous to finish. Breaking the machine, clicking a gui element, or even a tool would do the trick!

Update in aternos pls

Description (Required)

Steps to reproduce the Issue (Required)

Expected behavior (Required)

Server Log / Error Report

Environment (Required)

  • Minecraft Version:
  • CS-CoreLib Version:
  • Slimefun Version:
  • Plugin Version:

VirtualGarden Out of bounds exception

Description (Required)

Virtual Garden error

Steps to reproduce the Issue (Required)

Expected behavior (Required)

Server Log / Error Report

https://pastebin.com/9wpckb60

Environment (Required)

sf versions

  • Minecraft Version: Purpur 1.20.1
  • CS-CoreLib Version: none
  • Slimefun Version: latest dev - 1094
  • Plugin Version: latest - 29

High tier Mutation TechMobs perform as well as those at tier 1, not better

Description (Required)

When you put high tier Mutation TechMobs in Tech Generator, you will find that their effects are the same as those in tier 1.

Under other circumstances, such as Tech Mutations, they are at proper tier.

Steps to reproduce the Issue (Required)

GIF

Expected behavior (Required)

Change codes in MobTech.buildMutation(Supreme, MobTechGeneric).

Server Log / Error Report

This is needless.

Environment (Required)

图片

Supreme item converter works on nearly all slimefun items,

the supreme item converter is essentially a free and unlimited anvil, mending and potential duping machine because it works on nearly everything in slimefun. Supreme 2.0 has been out for too long for this item to still be in the plugin. please remove it.

Server Log / Error Report

no errors

Environment (Required)

  • Minecraft Version: any
  • CS-CoreLib Version: na
  • Slimefun Version: all versions of sf that work with supreme
  • Plugin Version: all versions of supreme

Speed ForgeIngot and ForgeMagical

Description (Required)

ForgeIngot and ForgeMagical machines in tier 2 and 3 are not increasing processing speed.

Steps to reproduce the Issue (Required)

Place the tier 2 and 3 machines, have the same speed as the tier 1 machine

  • Minecraft Version: 1.18.2
  • CS-CoreLib Version: last
  • Slimefun Version: last
  • Plugin Version: last

Item Converter + Reinforced Spawner Incompatibility

Description (Required)

when you place a reinforced spawner into the item converter it does not save the data but it gives the reinforced spawner in the guide breaking it

Steps to reproduce the Issue (Required)

2022-09-16_14 49 44
2022-09-16_14 49 47
2022-09-16_14 50 09
2022-09-16_14 50 14
2022-09-16_14 50 17

Expected behavior (Required)

for the item converter to not break reinforced spawners

Environment (Required)

  • Minecraft Version: 1.19
  • CS-CoreLib Version:
  • Slimefun Version: 1027
  • Plugin Version: 11

[1.19] Tech Generator recipess seems to be inverted

Description

Tech Generator should be using a disc for generating 64 items, it's actually inverted (check screenshot)

Steps to reproduce the Issue

Get Tech Generator, try to use it, then check the book and see :
image

Expected behavior

Should be 1 disc for 64 items

Environment

This Server uses the following setup of Slimefun:
Purpur git-Purpur-1697 (MC: 1.19)
Slimefun DEV - 1015 (git 2c4f886f)
Metrics-Module #28
Java 17
[16:48:17 INFO]:
Installed Addons: (30)
Networks vDEV - 38 (git 7e7505cb)
CrystamaeHistoria vDEV - 76 (git b1f1a37f)
ExtraTools vDEV - 36 (git 922c0324)
FoxyMachines vDEV - 58 (git c2c2b8a7)
DynaTech vDEV - 166 (git 92c8d415)
AdvancedEnchantments v8.11.4
ExtraGear vDEV - 13 (git c62047e2)
SFAdvancements vDEV - 18 (git d1feb028)
CMILib v1.2.1.0
Supreme vDEV - 7 (git 05a0256)
InfinityExpansion vDEV - 140 (git 0098d2fb)
SFCalc vDEV - 37 (git dfc0fc41)
EMC2 vDEV - 11 (git 89b4400a)
MobCapturer vDEV - 17 (git c21b00a5)
EMCTech vDEV - 3 (git bdc78e46)
PrivateStorage vDEV - 18 (git 5832db21)
SlimeTinker vDEV - 77 (git 99a520b9)
Galactifun vDEV - 63 (git 364ecbf5)
FluffyMachines vDEV - 118 (git 23a6b1c4)
HardcoreSlimefun v1.0
SlimefunWarfare vDEV - 80 (git 364331cf)
EcoPower vDEV - 5 (git 5c1ecd68)
ExoticGarden vDEV - 78 (git 7f9a5f63)
DankTech2 vDEV - 5 (git 324f2df8)
SlimeCustomizer vDEV - 26 (git 904edca1)
LiteXpansion vDEV - 180 (git d574b154)
SoulJars vDEV - 23 (git b8358a1f)
Netheopoiesis vDEV - 8 (git ce2811b5)
EquivalencyTech v${project.version}
TownyResources v0.2.1

1.16 support?

Is there a chance that there will be be 1.16 support? This plugin is so good

Supreme is not working on my server

I have installed supreme in my 1.20.4 paper MC server
with Slimefun 4.
the supreme appeared in my SF inventory but the problem is that any of its components wont work>
For e.g. The supreme capacitor wont store energy.
the supreme generator wont store energy..

Please help me as soon as possible.

Mob collector info has a typo

Description:
Mob Collector is showing incorrect data. it says you need an iron sword to get zombie flesh in the guide, but it needs shears instead.
Steps to reproduce the Issue (Required)

1)get mob collector and sf guide.
2) see what item corresponds to zombie flesh.
3) try it and see it doesn't work. proceed to pull hair for 10min
4)try shears and it works.
Expected behavior (Required)

i expected the guide to show the correct item
Server Log / Error Report
N/A as its a typo
Environment (Required)
image
image
image

A New Request

I think you can replace "experience_bottel" in “Mob Collector"with "Flask of Knowledge" ,because it will be more useful,thanks

Quarry stops working when server restarts

User Report: The players are telling me that the quarry when the server restarts they stop working, so they have to remove and put it back to work again, there is a solution for that.

image

image

All armors have Radiation immunity

After this new Slimefun update now all supreme armors have Radiation immunity, Even by wearing 1 pice of the armor you get Radiation immunity!!!

Supreme does not load in minecraft versions above 1.20.2

Description (Required)

see error report below

Steps to reproduce the Issue (Required)

Expected behavior (Required)

Server Log / Error Report

[15:32:20 ERROR]: Error occurred while enabling Supreme vDEV - 29 (git f9e7005) (Is it up to date?)
java.lang.InstantiationError: org.bukkit.enchantments.EnchantmentWrapper
at com.github.relativobr.supreme.util.EnchantsAndEffectsUtil.getEnchants(EnchantsAndEffectsUtil.java:123) ~[Supreme-29.jar:?]
at com.github.relativobr.supreme.util.EnchantsAndEffectsUtil.addGearBasicEnchants(EnchantsAndEffectsUtil.java:104) ~[Supreme-29.jar:?]
at com.github.relativobr.supreme.gear.AbstractWeapons.setup(AbstractWeapons.java:26) ~[Supreme-29.jar:?]
at com.github.relativobr.supreme.setup.MainSetup.setup(MainSetup.java:26) ~[Supreme-29.jar:?]
at com.github.relativobr.supreme.Supreme.onEnable(Supreme.java:172) ~[Supreme-29.jar:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:281) ~[paper-api-1.20.4-R0.1-SNAPSHOT.jar:?]
at io.papermc.paper.plugin.manager.PaperPluginInstanceManager.enablePlugin(PaperPluginInstanceManager.java:190) ~[paper-1.20.4.jar:git-Paper-405]
at io.papermc.paper.plugin.manager.PaperPluginManagerImpl.enablePlugin(PaperPluginManagerImpl.java:104) ~[paper-1.20.4.jar:git-Paper-405]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:507) ~[paper-api-1.20.4-R0.1-SNAPSHOT.jar:?]
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.enablePlugin(CraftServer.java:637) ~[paper-1.20.4.jar:git-Paper-405]
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.enablePlugins(CraftServer.java:548) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:671) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:431) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:308) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1131) ~[paper-1.20.4.jar:git-Paper-405]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:319) ~[paper-1.20.4.jar:git-Paper-405]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
[15:32:20 INFO]: [Supreme] Disabling Supreme vDEV - 29 (git f9e7005)

Environment (Required)

  • Minecraft Version:1.20.3 and .4
  • CS-CoreLib Version: na
  • Slimefun Version:1133
  • Plugin Version: 29

Dupe (not dupe, but you can make an higher level of a item, using only 1) bug in all electric machines in supreme.

Description (Required)

I found out that all supreme machines can be used to dupe, so if you want to make a magic sword and you only have 1 thornium sword, with this bug, you can easily solve this problem, you just need to create a netherite sword, rename it "&lThornium Sword" (in this case) and then craft normally, and use this sword instead of a real thornium sword.
There's also another bug, which is that when you craft an item, you can take one of them back from the machine, for example the most valuable one, and the craft continues...

Steps to reproduce the Issue (Required)

  • Craft an Electric Gear Fabricator (or other electric machine, the bug works with that too)
  • Craft a thornium sword
  • Craft a netherite sword
  • Rename the netherite sword "Thornium Sword"
  • Place the other materials in the machine
  • Place the two swords, the real one and the fake one
  • That's it, the machine will recognize that the craft is valid... and you'll have an improved sword without spending 2 of them

Expected behavior (Required)

Not recognizing the craft as valid.
Not being able to remove items during the crafting process, and the craft continuing...

Server Log / Error Report

https://mclo.gs/IVzadAT

Environment (Required)

https://prnt.sc/21a91YH135Qj

  • Minecraft Version: 1.20.1
  • CS-CoreLib Version: in 1.20 slimefun doesnt needs that
  • Slimefun Version: DEV - 1100 (git d683a633)
  • Plugin Version: vDev - 29
    (in the screenshot shows the versions)
bandicam.2023-09-16.12-59-19-424.mp4

Crafting components can be placed and drop vanilla blocks

Description (Required)

you can place inductive machines which are a crafting component and when you try to break them it drops the vanilla block

Steps to reproduce the Issue (Required)

place any crafting recipe block (EX: inductive machine)
break said block

Expected behavior (Required)

you should not be able to place crafting items or at the very least it should drop the item when broken

Server Log / Error Report

Environment (Required)

  • Minecraft Version:
  • Slimefun Version: 1022
  • Plugin Version: 1.3.1

about SUPREME armor, which is giving the same effects

1. Ask (Polar 18/11/2022 22:04):
I would like to know if this is a bug, about SUPREME armor, which is giving the same effects as a thornium one, some players said that before it did not give these same effects, if nothing is wrong, sorry and thank you for reading.
Reply (RelativoBR):
There really should be a difference in the effects that go from I and III, but it is only applying differences in enchantments, I will adjust the production of these items.

2. Ask (Sleek 19/11/2022 09:08):
yeah my aurum helmet has these effects too lol :D
Reply (RelativoBR):
I will check and adjust, thanks for the feedback.

Cetrus Lux Not Craftable

Description (Required)

I tried to craft the Cetrux Lux in both the Magic Fabricator and the Electric Magical Machine after a player reported that he couldn't craft it, and neither one recognizes the recipe as valid.

Steps to reproduce the Issue (Required)

https://gyazo.com/4831251455eb446536fdbee385553d92

Expected behavior (Required)

Craft the item.

Server Log / Error Report

No errors

Environment (Required)

  • Minecraft Version: 1.19.2
  • CS-CoreLib Version: N/A
  • Slimefun Version: 1034
  • Plugin Version: 13

Add New Mob to MobCollector

I suggest add a new collector recipe,use GOLD_INGOT or other things to collector slimefun item STRANGE_NETHER_GOO when the Piglin around the machine,it will be more useful

Config Option for Basic Lumium Generator, but that generator does not exist

Description (Required)

There is a config option for the energy and buffer of a basic lumium generator, but said generator does not exist

Steps to reproduce the Issue (Required)

Look at the config & look at the items made by supreme

Expected behavior (Required)

Either no config option or for a basic lumium generator

Server Log / Error Report

N/A (Code issue)

Environment (Required)

N/A (Code issue)

  • Minecraft Version: N/A (Code issue)
  • CS-CoreLib Version: N/A (Code issue)
  • Slimefun Version: N/A (Code issue)
  • Plugin Version: N/A (Code issue)

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