Comments (4)
L 09/07/2023 - 23:04:51: [CONNECT] SteamAuthFailed: 1 (1) | retVal = 1
L 09/07/2023 - 23:04:51: "spoofer<29><><>" connected, address ""
L 09/07/2023 - 23:04:51: "spoofer<29><><>" connected, address ""
Client "spoofer" connected ().
L 09/07/2023 - 23:04:51: [CONNECT] SteamLegal: 0 (0)
L 09/07/2023 - 23:04:51: "toto <2><]><CT>" disconnected (reason "STEAM UserID is already in use on this server")
L 09/07/2023 - 23:04:51: [CONNECT] SteamClientAuthenticated: 0
L 09/07/2023 - 23:04:51: [CONNECT] SteamClientAuthenticated: 0
Dropped toto from server (STEAM UserID is already in use on this server)
from sm-ext-connect.
How to reproduce
- I join in steamid valid
- I change steamid - spoof
- I type retry in the console - My connection is rejected a 1st time:
- Disconnect: Trying to join with a legitimate steamid while not authenticated with steam...
- If I type retry in the console again:
- Disconnect: Trying to join with a legitimate steamid while not authenticated with steam...
- If I connect by typing the password: Access to the server with a spoofed steamid ✅
Misc
Tested with ze elite steam id spoofer on css v92
from sm-ext-connect.
my best guess is that it somehow replaces the storage:
Line 348 in 19ffadb
from sm-ext-connect.
Useful resources:
- https://github.com/srcdslab/source-engine-2018-hl2_src/blob/0301dccccd5553587cba988daa0763081a1f409e/engine/baseserver.cpp#L434
- https://github.com/perilouswithadollarsign/cstrike15_src/blob/f82112a2388b841d72cb62ca48ab1846dfcc11c8/engine/baseserver.cpp#L519
- https://git.botox.bz/CSSZombieEscape/sm-ext-connect
- https://wiki.alliedmods.net/Generic_Source_Server_Events#player_activate
from sm-ext-connect.
Related Issues (7)
- bug: wrong steam id rendered in connectclient with big values HOT 1
- bug: adding autoload crashes the a2qcache extension
- bug: legit steam id connected with already connected legit steam id HOT 1
- bug: steam id pending due to players being connected two times HOT 6
- SteamID3ToSteamID: invalid argument throw HOT 1
- bug: when nosteam spoofer gets disconnected, incoming steam player gets steam_id_pending HOT 2
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