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bend.scad's Issues

Another variant of cylindric_bend()

I needed a cylindric bend but was unable to get it working as it was in this repository (it also had some imprecise side effects, was sensitive to different inputs, etc.). So I rewrote it quite significantly to meet my needs. Note, I've tested it with just one child. Note also, I'm not union()ing the resulting slices as I think it's up to the user whether or not to union() them.

It's really slow, but works well for me (use nsteps=5 first - it takes about 10 seconds to render - and for the final render e.g. nsteps=600 which took about 4 hours to render on my old machine for a decently complex and fine grained model). The code is as follows (licensed under CC0 public license). Feel free to incorporate it.

_steps = 10;
_z_shift = 3;
#cylindric_bend( [2,2,6 +_z_shift], _steps, 270 )
  translate( [1,1,0 +_z_shift] )
    cylinder( d=2, h=6 );

// arg: dimensions of a bounding box to bend (it starts at [0,0,0] and has positive x,y,z)
// arg: number of slices (quality versus performance)
// arg: resulting angle in degrees
module cylindric_bend( dimensions, nsteps, angle_deg ){
  assert( nsteps >= 1 );
  steps = nsteps -1;  // first slice hack

  step_angle = angle_deg / steps;
  step_width = dimensions.y / steps;
  // a parallel to x axis in z height (basically a radius)
  radius = 0;

  echo( "cylindric_bend() started..." );

  step_shift = 0.5;
  for( step = [0:1:steps] ){
    hull(){
      if( step == 0 ){
        intersection() {
          translate( [0,-step_width/2,0] )
            children();
          // first slice
          translate( [0,-step_width/2,0] )
            cube( [dimensions.x, step_width, dimensions.z] );
        }
      }

      for( substep = [step:1:min( step+1, steps )] ){
        translate( [0,
                    radius * sin( substep * step_angle ),
                    radius * ( 1 - cos(substep * step_angle) )] )
          rotate( step_angle * substep, [-1, 0, 0] )
            translate( [0, -(substep-step_shift) * step_width, 0] )
              intersection() {
                children();
                translate( [0, (substep-2*step_shift) * step_width, 0] )
                  cube( [dimensions.x, step_width, dimensions.z] );
              }
      }
    }
  }

  echo( "cylindric_bend() finished" );
}

Possible doc improvment and question about skrinkage in the y plane

Thank you for the neat library.

I'm working through an example to give a slight bend to a more complex shape for a machine handle. I'm working to grasp better how the arguments work. Hopefully then my better understanding can be turned into a PR for a readme improvement. Is what I have so far correct?

height = 120;
baseWidth = 40;

  cylindric_bend([baseWidth, height, baseWidth],200, nsteps=20)
    translate([baseWidth/2, baseWidth/2, baseWidth/2]) rotate(90, [1,0,0])
      cylinder(h= height, r=baseWidth/2, center=true);
      

Produces this:
image

Per my understanding the first argument for dimensions draws a box around the shape that I wanted to bend. Anything not in that box will be cut off. The object will be bent in the y plane so that's why I had to do the rotate to lie the cylinder on the side in the y plane since I wanted it to be bent lengthwise.

Question # 1 I'm not sure if there is an easy mathematical relationship for the radius that I can calculate as in a want a so many degrees bend or a bend that moves the part so many mms. Currently I just picked a number that looked good.

Question # 2 It seems that the object shrinks in the y plane a fairly large amount. What math could I utilize to help account for the shrinkage in the object? See image example for where I have basically no bend, but it still has a shrinkage applied compared the the object without the library ran on it.
image

I wanted to bend around the y axis instead of around the x axis

I cloned your cylindrical bend to do so like this:

module cylindric_x_bend(dimensions, radius, nsteps = $fn)
{ step_angle = nsteps == 0 ? $fa : atan(dimensions.y/(radius * nsteps));
  steps = ceil(nsteps == 0 ? dimensions.y/ (tan(step_angle) * radius) : nsteps);
  step_width = dimensions.y / steps;
  { intersection() 
    { children();
      cube([dimensions.x, step_width/2, dimensions.z]);
    }
    for (step = [1:steps]) 
    { translate([0, radius * sin(step * step_angle), radius * (1 - cos(step * step_angle))])
      rotate(step_angle * step, [1, 0, 0])
      translate([0, -step * step_width, 0])
      intersection() 
      { children();
        translate([0, (step - 0.5) * step_width, 0])
        cube([dimensions.x, step_width, dimensions.z]);
      }
    }
  }
}

module cylindric_y_bend(dimensions, radius, nsteps = $fn)
{ step_angle = nsteps == 0 ? $fa : atan(dimensions.x/(radius * nsteps));
  steps = ceil(nsteps == 0 ? dimensions.x/ (tan(step_angle) * radius) : nsteps);
  step_width = dimensions.x / steps;
  { intersection()
    { children();
      cube([step_width/2, dimensions.y, dimensions.z]);
    }
    for (step = [1:steps])
    { translate([radius * sin(step * step_angle), 0, radius * (1 - cos(step * step_angle))])
      rotate(step_angle * step, [0,-1, 0])
      translate([-step * step_width, 0, 0])
      intersection()
      { children();
        translate([(step - 0.5) * step_width, 0, 0])
        cube([step_width, dimensions.y, dimensions.z]);
      }
    }
  }
}

I'm sure there is a neater way with just a single module and an extra optional parameter ... I'll leave that to some volunteer ;)

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