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tavechiang's Projects

journeysand icon journeysand

An experimental Project to render sand in Journey's style

klayge icon klayge

KlayGE is a cross-platform open source game engine with plugin-based architecture.

lantern icon lantern

🔴Lantern Latest Download https://github.com/getlantern/lantern/releases/tag/latest 🔴蓝灯最新版本下载 https://github.com/getlantern/forum/issues/833 🔴

lightshafts icon lightshafts

A light shafts (volumetric shadows) effect for Unity.

luagb icon luagb

A gameboy emulator written in pure Lua. Work in progress.

mistral-water icon mistral-water

Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.

mono icon mono

Mono open source ECMA CLI, C# and .NET implementation.

mrf icon mrf

Markov Random Field

nothing-to-hide icon nothing-to-hide

All the newest work on Nothing To Hide goes here. It's not clean, it's not organized, but it's *everything*.

open_nsfw icon open_nsfw

code for running Model and code for Not Suitable for Work (NSFW) classification using deep neural network Caffe models

opencv-marker-less-ar icon opencv-marker-less-ar

This is a marker less augmented reality application developed using OpenCV. This code can be used under MIT license. Demo movie: http://youtu.be/KgQguj78qMA

opencv3-intro-book-src icon opencv3-intro-book-src

《OpenCV3编程入门》书本配套源码||《Introduction to OpenCV3 Programming》Book Source Code

orb_slam icon orb_slam

A Versatile and Accurate Monocular SLAM

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pix2pix icon pix2pix

Real-time pix2pix implementation with Unity

ptam-gpl icon ptam-gpl

PTAM (Parallel Tracking and Mapping) re-released under GPLv3.

radeonrays_sdk icon radeonrays_sdk

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

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