Comments (2)
Hey, thanks for the report 😄
You are absolutely correct in regards to the shop items. Seems like I forgot to change the items array to public and/or have getters for them, when I did some refactoring pre release. I am going to check, if I made the same error elsewhere and fix that within the next few hours.
I can't recall, if the arena battle count was hard to find/parse, or if I just forgot that. Eitherway, I am going to add that as well, but that might take a bit longer, depending on how annoying the parsing turns out to be.
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I just assume you meant the arena battles, that count for XP (0-10). Pretty sure there is no total battle count, but if I am wrong, let me know. If that is what you meant, both things should be fixed in the newest release.
As an irrelevant bonus info, the xp battle count was in the upper bits of the player level. It is always fascinating to me, that the S&F devs decided to encode some values as unintuitive as possible.
Anyways, if you find any other errors, or stuff I forgot to parse, feel free to let me know. Otherwise, good luck with your Rust journey 😄
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Related Issues (20)
- Add more get() functions for stuff, that is in arrays
- Use an actual testing framework to test this
- Better attribute and other array debug
- Add Hall of Knights parsing
- Understand/Explain/Fix portal enemy level
- Explain some of the interactions/limits of commands
- Fix fight parsing
- Add all events
- LIghtdungeon x ShadowDungeon iteration HOT 4
- issue FightLightDungeon { name: dungeon, use_mushroom: false }) uses mushrooms HOT 2
- dungeons.get_light(dungeon_name) sometimes crashes HOT 3
- unlocking dungeon HOT 2
- unintutitive names of variable in FortressRessources HOT 1
- missing commands for pets HOT 1
- dungeon fight commands missing? HOT 1
- idlegame update HOT 2
- Crash on login because of sfgames server bar response HOT 1
- Hellevator attack? HOT 2
- Allow claiming of items from the ingame Mailbox HOT 3
- Potion size for Strength potions doesnt match HOT 1
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