Comments (1)
I guess I should explain this in the documentation better for the next release. To quote my last answer from some time ago:
[...] you can use the
ViewPlayer
command with the player_id, or the username. As a result, there also has to be a way to get the fetched result from the gamestate with the player_id and the username. Both of these ways are provides with thelookup_name()
andlookup_pid()
methods on OtherPlayers. If the underlying fields were public, you could easily create situations, where the lookup is no longer in sync with the vec, that contains the players and thus return you the wrong result when calling the lookup methods
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Related Issues (20)
- Better attribute and other array debug
- Add Hall of Knights parsing
- Understand/Explain/Fix portal enemy level
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- issue FightLightDungeon { name: dungeon, use_mushroom: false }) uses mushrooms HOT 2
- dungeons.get_light(dungeon_name) sometimes crashes HOT 3
- unlocking dungeon HOT 2
- unintutitive names of variable in FortressRessources HOT 1
- missing commands for pets HOT 1
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- Crash on login because of sfgames server bar response HOT 1
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- Allow claiming of items from the ingame Mailbox HOT 3
- Potion size for Strength potions doesnt match HOT 1
- Fix dungeon levels
- Event [Ruffian Reset] rewards aren't correctly parsed in the Gamestate HOT 1
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