Comments (2)
Hello there!
I've read through some of the physics documentation of godot, and it is quite similar to what we're building. Though it is a very interesting proposal, I do not wish to abandon this project over it.
That does however give us the idea to start working towards compatibility of our engine with GDNative, so that perhaps one day Physics3D could be used with Godot instead.
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its a cool idea, waiting for that dude thanks!!!
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