GithubHelp home page GithubHelp logo

Comments (5)

VonTum avatar VonTum commented on July 2, 2024 1

Yeah, I have the noncompiling test commented out as well, it refers to some code that hasn't been committed yet. For the visual studio build, here are my lib/ and include/ folders
https://we.tl/t-igLviOLFoi

If you want to mess around with it, the controls are listed in res/.properties, they're currently set for AZERTY keyboards but you can change them in .properties
As for the world, application.cpp:138 (setupWorld) is where the world is built, it's currently a fairly simple world, but you can look at the showcase world by incommenting line 144 buildShowcaseWorld(screen, world); return;
There's also WorldBuilder::buildTerrain(100, 100) for terrain

from physics3d.

VonTum avatar VonTum commented on July 2, 2024 1

The CMake build has now been fixed 🥳

from physics3d.

VonTum avatar VonTum commented on July 2, 2024

The manual setup for visual studio, vs the automatic setup with CMake and vcpkg are different.

It's a bit wonky at the moment, but for visual studio you have to download the libraries manually. There are download links to all of them with the versions we use ourselves noted in the README. If you want I can also just post a download link with a zip of our include/ and lib/ folders.

Another option is to use cmake, where you just have to run install/setup.bat, though you won't be able to use visual studio with that.

from physics3d.

VonTum avatar VonTum commented on July 2, 2024

Perhaps we should migrate the visual studio process to use CMake as well, although I do fear we'll lose some of the customizability that a native .sln offers

Also it seems that the CMake build is currently broken as not all files have been added to the CMakeLists, though the .sln configuration should still be okay, as this is the one we use for our development.

from physics3d.

wulcat avatar wulcat commented on July 2, 2024

Commenting out ecsTest.cpp and fixing typo from CMakeLists I was able to build successfully using CMake. Although I am still stuck with Visual Studio for time being cmake work's.

Thanks :)

from physics3d.

Related Issues (6)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.