Comments (5)
Yeah, I have the noncompiling test commented out as well, it refers to some code that hasn't been committed yet. For the visual studio build, here are my lib/ and include/ folders
https://we.tl/t-igLviOLFoi
If you want to mess around with it, the controls are listed in res/.properties, they're currently set for AZERTY keyboards but you can change them in .properties
As for the world, application.cpp:138 (setupWorld) is where the world is built, it's currently a fairly simple world, but you can look at the showcase world by incommenting line 144 buildShowcaseWorld(screen, world); return;
There's also WorldBuilder::buildTerrain(100, 100)
for terrain
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The CMake build has now been fixed 🥳
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The manual setup for visual studio, vs the automatic setup with CMake and vcpkg are different.
It's a bit wonky at the moment, but for visual studio you have to download the libraries manually. There are download links to all of them with the versions we use ourselves noted in the README. If you want I can also just post a download link with a zip of our include/ and lib/ folders.
Another option is to use cmake, where you just have to run install/setup.bat, though you won't be able to use visual studio with that.
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Perhaps we should migrate the visual studio process to use CMake as well, although I do fear we'll lose some of the customizability that a native .sln offers
Also it seems that the CMake build is currently broken as not all files have been added to the CMakeLists, though the .sln configuration should still be okay, as this is the one we use for our development.
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Commenting out ecsTest.cpp and fixing typo from CMakeLists I was able to build successfully using CMake. Although I am still stuck with Visual Studio for time being cmake work's.
Thanks :)
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