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olympus112 avatar olympus112 commented on July 20, 2024

I fixed the bug in the latest commit. MSVC and Clang are sometimes non-compliant to the standard: they allow the specialization of templates in non-namespace scopes, while GCC does not. You can find a good explanation here: https://stackoverflow.com/questions/3052579/explicit-specialization-in-non-namespace-scope.

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frutas-fruit avatar frutas-fruit commented on July 20, 2024

Thanks !
It compiles better now, reaching almost 100%, but it now fails at a different spot:

/home/mm/Desktop/Physics3D/application/builtinWorlds.cpp:447:74: error: no matching function for call to ‘registerShape(P3D::Graphics::ExtendedTriangleMesh*)’
  447 |         Graphics::Comp::Mesh mesh = Graphics::MeshRegistry::registerShape(ball->getShape());

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olympus112 avatar olympus112 commented on July 20, 2024

Ah that was my mistake, I still had some uncommitted changes on my machine. It should be fixed now.

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frutas-fruit avatar frutas-fruit commented on July 20, 2024

Thanks very much!
I was interested in using the renderer/graphics part of P3D in some of my projects, as it already has some out-of-the box features like alpha support and shadows. Would it be ok if I ask Q's in the issue's section? Or is there a dedicated forum/thread which I can use?

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olympus112 avatar olympus112 commented on July 20, 2024

For the moment, we don't have anything like that set up. But we can invite you to our Discord if would like to ask some questions.

As for using the renderer: it's true that a lot of features have been implemented, but this has been a sort of learning project for me, so not every feature is as polished as it could be. Some features, such as shadows for example, are due for a major rewrite. If you have no problem with that, i would be glad to answer your questions.

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frutas-fruit avatar frutas-fruit commented on July 20, 2024

That sounds cool ! I think the rendered is adequate for me, as I'm going to customize it to my specific needs for some of the simple projects I work on (doesn't need to be feature-packed, as I usually integrate my own networking/gui/dynamics libs). I was facing some hard-to-solve issues with another rigid OpenGL framework (which I have now ditched), and I couldn't find a simple and easy to compile graphics framework like the one used in P3D's application example. I think the P3D renderer is a good fit for this!

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olympus112 avatar olympus112 commented on July 20, 2024

Awesome, I will need your Discord username though 😛.

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frutas-fruit avatar frutas-fruit commented on July 20, 2024

tree786#3873 🙂

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