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Collection of Unreal 4 Tutorials & Experiments.

C# 4.56% C++ 94.54% C 0.90%
ue4 unreal engine tutorial blueprints cpp c-plus-plus

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ue4-tutorials's Issues

Fails to compile in Unreal 4.13.2

Downloaded the ue4-tutorials repo but can't open the project as it fails to compile for the latest Unreal version. Output is below:

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe Tutorials Development Win64 -project="C:/Users/JohnDoe/Documents/Unreal Projects/TomLoomanTutorials 4.13/Tutorials.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Parsing headers for TutorialsEditor
  Running UnrealHeaderTool "C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Tutorials.uproject" "C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Intermediate\Build\Win64\TutorialsEditor\Development\TutorialsEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for TutorialsEditor in 3.7660672 seconds
@progress pop
Performing 12 actions (4 in parallel)
[3/12] Resource Tutorials.rc
[2/12] Resource ModuleVersionResource.rc.inl
PCH.Tutorials.h.cpp
UsableCppCharacter.cpp
Tutorials.generated.cpp
TutorialsGameMode.cpp
TutorialsCharacter.cpp
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\Private\TutorialsCharacter.cpp(22): error C2248: 'USceneComponent::AttachParent': cannot access private member declared in class 'USceneComponent'
C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(113): note: see declaration of 'USceneComponent::AttachParent'
C:\Program Files (x86)\Epic Games\4.13\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\GameplayStatics.generated.h(24): note: see declaration of 'USceneComponent'
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\Private\TutorialsCharacter.cpp(31): error C2248: 'USceneComponent::AttachParent': cannot access private member declared in class 'USceneComponent'
C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(113): note: see declaration of 'USceneComponent::AttachParent'
C:\Program Files (x86)\Epic Games\4.13\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\GameplayStatics.generated.h(24): note: see declaration of 'USceneComponent'
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\Private\TutorialsCharacter.cpp(43): warning C4458: declaration of 'InputComponent' hides class member
C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(316): note: see declaration of 'AActor::InputComponent'
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\UsableActorTutorial\UsableCppCharacter.cpp(21): error C2248: 'USceneComponent::AttachParent': cannot access private member declared in class 'USceneComponent'
C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(113): note: see declaration of 'USceneComponent::AttachParent'
C:\Program Files (x86)\Epic Games\4.13\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\GameplayStatics.generated.h(24): note: see declaration of 'USceneComponent'
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\UsableActorTutorial\UsableCppCharacter.cpp(27): error C2248: 'USceneComponent::AttachParent': cannot access private member declared in class 'USceneComponent'
C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(113): note: see declaration of 'USceneComponent::AttachParent'
C:\Program Files (x86)\Epic Games\4.13\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\GameplayStatics.generated.h(24): note: see declaration of 'USceneComponent'
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\UsableActorTutorial\UsableCppCharacter.cpp(61): error C2039: 'LineTraceSingle': is not a member of 'UWorld'
C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h(18): note: see declaration of 'UWorld'
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\UsableActorTutorial\UsableCppCharacter.cpp(127): warning C4458: declaration of 'InputComponent' hides class member
C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(316): note: see declaration of 'AActor::InputComponent'
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\Private\TutorialsCharacter.cpp(95): error C2027: use of undefined type 'UAnimInstance'
C:\Program Files (x86)\Epic Games\4.13\Engine\Source\Runtime\Engine\Classes\Animation/AnimBlueprintGeneratedClass.h(15): note: see declaration of 'UAnimInstance'
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\Private\TutorialsCharacter.cpp(95): error C2227: left of '->Montage_Play' must point to class/struct/union/generic type
TutorialsProjectile.cpp
TutorialsHUD.cpp
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\Private\TutorialsProjectile.cpp(14): error C2664: 'void TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,UPrimitiveComponent *,AActor *,UPrimitiveComponent *,FVector,const FHitResult &>::__Internal_AddDynamic<ATutorialsProjectile>(UserClass *,void (__cdecl ATutorialsProjectile::* )(UPrimitiveComponent *,AActor *,UPrimitiveComponent *,FVector,const FHitResult &),FName)': cannot convert argument 2 from 'void (__cdecl ATutorialsProjectile::* )(AActor *,UPrimitiveComponent *,FVector,const FHitResult &)' to 'void (__cdecl ATutorialsProjectile::* )(UPrimitiveComponent *,AActor *,UPrimitiveComponent *,FVector,const FHitResult &)'
        with
        [
            UserClass=ATutorialsProjectile
        ]
C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Source\Tutorials\Private\TutorialsProjectile.cpp(14): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
UsableActor.cpp
Tutorials.cpp
ERROR: UBT ERROR: Failed to produce item: C:\Users\JohnDoe\Documents\Unreal Projects\TomLoomanTutorials 4.13\Binaries\Win64\UE4Editor-Tutorials.dll
Total build time: 39.56 seconds


LoadErrors

LoadErrors: /Game/Maps/AmbientFresnel_Map_BuiltData not found

A questiong from a fresher

My respected Sir:
can I start from scratch by this tutorial , as a fresher?
I am looking forward for your reply~
Thankyou!

The project "UsableActorBPTut.uproject" work on UE 4.9.0, but produce following errors after stopping

Error Accessed None 'LastUsableActor' from node Begin Focus in graph 'EventGraph' in blueprint MyCharacter
Error Accessed None 'LastUsableActor' from node Begin Focus in graph 'EventGraph' in blueprint MyCharacter
Error Accessed None 'LastUsableActor' from node Begin Focus in graph 'EventGraph' in blueprint MyCharacter
Error Accessed None 'LastUsableActor' from node Begin Focus in graph 'EventGraph' in blueprint MyCharacter
Error Accessed None 'LastUsableActor' from node Begin Focus in graph 'EventGraph' in blueprint MyCharacter


Note: these errors raise only if crosshair is at least on top of one "BP_UsableActor_X" actor

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