Topic: computer-animation Goto Github
Some thing interesting about computer-animation
Some thing interesting about computer-animation
computer-animation,ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)
User: belinghy
Home Page: https://www.cs.ubc.ca/~van/papers/2020-allsteps/index.html
computer-animation,Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Organization: bulletphysics
Home Page: http://bulletphysics.org
computer-animation,converter and viewer for custom animated 3d mesh format
User: capnramses
computer-animation,A CUDA-accelerated SPH Fluid Simulator capable of simulating millions of particles in seconds
User: ctknight
Home Page: https://ctknight.github.io/FluidSimulator/
computer-animation,Physically Based Animation Library
User: cuix-github
computer-animation,Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data
User: danamador
computer-animation,DART: Dynamic Animation and Robotics Toolkit
Organization: dartsim
Home Page: http://dartsim.github.io/
computer-animation,Hello, Animated Cube!
User: dbeckwith
computer-animation,Basic spline-following and quaternion rotation animation.
User: dbeckwith
computer-animation,An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
User: deepmotionediting
computer-animation,Simulation of different physical behavour in the field of Computer Animation
User: filippo-venturini
computer-animation,:running: Примеры компьютерной анимации.
User: gusenov
computer-animation,Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
Organization: ipc-sim
Home Page: https://ipc-sim.github.io/
computer-animation,An interactive world coded from scratch in C++ using OpenGL.
User: josselinsomervilleroberts
computer-animation,Unity 3D game developed in C# for my Computer Animation course
User: kejsistruga
computer-animation,Robust 3D Cloth Simulator
User: kevenv
computer-animation,JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Organization: kotlin-graphics
Home Page: http://bulletphysics.org
computer-animation,Free form deformation using typescript
User: linwe2012
Home Page: https://linwe2012.github.io/FreeFormDeformation/
computer-animation,iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
User: mhammoud
computer-animation,A thin abstraction layer to integrate Bullet and OpenSceneGraph
User: miguelleitao
computer-animation,[Onhold] Experimental high accurate spectral path and ray tracer.
User: pearcoding
Home Page: http://pearcoding.eu/projects/pearray/
computer-animation,A motion generation model learned from a single example [SIGGRAPH 2022]
User: peizhuoli
computer-animation,An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
User: peizhuoli
computer-animation,Implementation of a simple boiling module
User: pikecillo
computer-animation,Computer Animation with Modern OpenGL
User: randaldong
computer-animation,2D Forward Kinematics implementation on a simple tree structure.
User: refatk
computer-animation,Mass Spring System using Explicit Euler Method
User: refatk
computer-animation,Projects and Resources on Physics (Physically) based animation
User: roshanpoudyal
computer-animation,
User: tydia
computer-animation,
User: tydia
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