Topic: wfc Goto Github
Some thing interesting about wfc
Some thing interesting about wfc
wfc,Free procedural level generator for unity
User: al-asl
wfc,WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4
User: alexeybond
Home Page: https://godotengine.org/asset-library/asset/1951
wfc,Annotated implementation of wave function collapse algorithm
User: andrewkchan
Home Page: https://andrewkchan.github.io/wave-function-collapse/
wfc,A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.
User: atalantus
wfc,2D Wave Function Collapse as Blender Plugin
User: benkl
wfc,A WIP simple 2d game, set to be a roguelike with some elements from idle games.
User: bielwenass
Home Page: http://roguelike.bielwenass.com/
wfc,DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
User: boristhebrave
Home Page: https://boristhebrave.github.io/DeBroglie/
wfc,Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
User: chloesun
Home Page: https://www.youtube.com/watch?v=WdTt4RHfeFc
wfc, Wave function collapse python implementation
User: coac
wfc,A godot tool that creates a grid world using algorithms.
User: deadlykam
wfc,Project realised in the IAS (Artificial Intelligence) module at ENIB. The aim of this project is to explore the procedural generation of content, by procedurally generating levels of video games inspired by the PokΓ©mon universe.
User: dorianleveque
wfc,An abstract java implementation of the wave function collapse (wfc) algorithm.
User: gameplayjdk
wfc,2D & 3D procedural generation with WFC/Model synthesis in Rust
User: henauxg
wfc,Modified version of the WFC algorithm that generates cyclic paths around obstacles
User: hugoscurti
wfc,A python implementation of the WaveFunctionCollapse algorithm with a new heuristic which can improve the quality of results significantly
User: iambb5445
wfc,C implementation of Maxim Gumin's wave function algorithm done as a part of our C project at Imperial
Organization: ic-pcg
wfc,WFC - Wavefunction Collapse Algorithm
User: igor-marinescu
wfc,An implementation of mxgmn/WaveFunctionCollapse in Python
User: ikarth
wfc,WFC Kotlin Port
User: jakubmifek
wfc,π§±π wave form collapse demo with react three fiber and web assembly
User: jdihlmann
Home Page: https://inftyworld.vercel.app
wfc,Wave Function Collapse as a Grasshopper component
User: just-ajs
wfc, Because Nintendo can't do SSL properly
Organization: kaeruteam
Home Page: http://wfc.kaeru.world/
wfc,Wave Function Collapse library in C, plus a command-line tool
User: krychu
wfc,WaveFunctionCollapse on graphs
User: lamelizard
wfc,2d implementation of the Wave Function Collapse algorithm in JavaScript running on the web.
User: lelserslasers
Home Page: https://lelserslasers.itch.io/wave-function-collapse-overlapping-model
wfc,ππ₯ N-dimensional Wave Function Collapse with infinite canvas
User: lingdong-
Home Page: https://ndwfc.glitch.me/
wfc,An implementation of Wave Function Collapse with a focus on performance.
User: math-fehr
wfc,A custom package for Unity Engine to procedurally generate 2D tile based game levels using own simple implementation of WaveFunctionCollapse algorithm.
User: meowmeowzers
Home Page: https://github.com/Meowmeowzers/Relacade
wfc,A crude implementation of Wave Function Collapse using the SimpleTiledModel.
User: midnightmarth
wfc,Wave Function Collapse but LΓVE
User: mikuauahdark
wfc,wave function collapse algorithm
User: mr-highball
wfc,Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
User: mxgmn
wfc,The generator of locations from 2D tiles to an image. Maps/patterns generator. WFC - wave function collapse.
User: quoterbox
wfc,procedurally generated roguelike game written with rust and amethyst
Organization: radium-io
Home Page: https://wastrel.itch.io/moonsanity
wfc,
User: ria8651
Home Page: https://bink.eu.org/wfc
wfc,openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm
User: s-ol
wfc,Procedural content generation in Minecraft using the wave function collapse algorithm.
User: scholliyt
wfc,Go port of the Wave Function Collapse algorithm
User: shawnridgeway
wfc,WaveFunctionCollapse in C# .Net
User: shyred
wfc,RMGS is a random map generation tool. It is based on Wave Function Collapse (WFC) algorithm.
User: tandandanw
wfc,An android app that use the Wiimmfi-Project info. This project is not maintained by Wiimmfi-Project staff.
User: vilmarbfilho
wfc,Wave Function Collapse x Stable Diffusion, tile map generation with diffusion algorithm
User: wdcqc
wfc,A simple 9x9 Sudoku generator using the Wave Function Collapse principles
User: xaymar
wfc,Solves sudoku puzzles using a wave function collapse algorithm
User: xypine
Home Page: https://xypine.github.io/WaveFunctionCollapse-Sudoku/
wfc,Typescript version of MarkovJunior, runs on the web with a fancy renderer
User: yuu6883
Home Page: https://yuu6883.github.io/MarkovJuniorWeb/
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