Topic: procgen Goto Github
Some thing interesting about procgen
Some thing interesting about procgen
procgen,Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
User: amitp
Home Page: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
procgen,Procedural generation add-on for Godot 4.
User: benjatk
Home Page: https://benjatk.github.io/Gaea/
procgen,Jax implementation of Proximal Policy Optimization (PPO) specifically tuned for Procgen, with benchmarked results and saved model weights on all environments.
User: bmazoure
procgen,Procedural 2d world generation in Rust and Bevy
User: bones-ai
Home Page: https://youtu.be/NSDdJeCmXXE
procgen,A modern C++ (C++17) procedural generation tool based on @galaxykate's tracery
User: caranatar
procgen,Algorithmic module tracker generator
User: chr15m
Home Page: https://chr15m.github.io/algotracker/
procgen,Library of procedural generation code for use in Unity
User: coryleach
procgen,Solving games with reinforcement learning
User: cpuheater
procgen,Procedural generation algorithms and demos for the Godot game engine
Organization: gdquest-demos
procgen,A simple Dungeon Procedural Generator using Godot.
User: henriquelalves
procgen,3D game in MonoGame
User: htmlcoderexe
procgen,Official repository for the paper "Exploring the Promise and Limits of Real-Time Recurrent Learning" (ICLR 2024)
Organization: idsia
procgen,See https://github.com/inconvergent/weir instead
User: inconvergent
procgen,This is a fantasy world generation CLI and set of Go packages for the same.
Organization: ironarachne
procgen,Generates imaginary guitar pedals out of HTML, CSS, and advanced madlib technology
User: irskep
Home Page: https://thisguitarpedaldoesnotexist.com
procgen,Pytorch implementation on OpenAI's Procgen ppo-baseline, built from scratch.
User: joonleesky
procgen,RLCodebase: PyTorch Codebase For Deep Reinforcement Learning Algorithms
User: karlxing
procgen,Exploring Procedural Generation algorithms in Godot
Organization: kidscancode
procgen,A highly customizable dotnet core library that procedurally generates tile-based fictional worlds.
User: kinurr
procgen,Example of cellular automata and procedural generation.
User: klaytonkowalski
Home Page: https://klaytonkowalski.github.io/bundles/cellular-automata/index.html
procgen,Example of the diamond square algorithm and procedural generation.
User: klaytonkowalski
Home Page: https://klaytonkowalski.github.io/bundles/diamond-square/index.html
procgen,Example of fractal noise and procedural generation.
User: klaytonkowalski
Home Page: https://klaytonkowalski.github.io/bundles/fractal-noise/index.html
procgen,Example of the lazy flood fill algorithm and procedural generation.
User: klaytonkowalski
Home Page: https://klaytonkowalski.github.io/bundles/lazy-flood-fill/index.html
procgen,Wave Function Collapse library in C, plus a command-line tool
User: krychu
procgen,Awesome Generative Tools 💻 🖌️ 🎹 🚀
User: kwetopeta
procgen,make cats
User: lostfictions
Home Page: https://twitter.com/cool_cats
procgen,Procedural generation of mazes using the growing tree algorithm in Unity
User: luisparravicini
procgen,A programmatically generated map using STI (Simple Tiled Implementation) with Lua / LÖVE
User: prust
procgen,A Room Generator based on a CSP Solver
User: pvigier
Home Page: https://pvigier.github.io/2022/11/05/room-generation-using-constraint-satisfaction.html
procgen,Prototype of the terrain generator of Simulopolis
User: pvigier
Home Page: https://pvigier.github.io/2018/10/08/terrain-generation-simulopolis.html
procgen,procedurally generated roguelike game written with rust and amethyst
Organization: radium-io
Home Page: https://wastrel.itch.io/moonsanity
procgen,Rant - The templating language for procedural generation.
Organization: rant-lang
procgen,Long-Term Evolution Project of Reinforcement Learning
Organization: rle-foundation
Home Page: https://docs.rllte.dev/
procgen,A library for procedural generation with L-system-derived imperative language
User: romop5
procgen,A tool for procedurally generating RanvierMUD areas.
User: seanohue
procgen,Official PyTorch implementation of "Rethinking Value Function Learning for Generalization in Reinforcement Learning" (NeurIPS 2022)
Organization: snu-mllab
procgen,Just another Minecraft clone...
User: spoicat
procgen,Python module for procedural 3D mesh generation with the Panda3D engine
User: tcdude
procgen,Tools for running experiments on RL agents in procgen environments
User: ulissemini
procgen,⛓ A simple procedural text generator implementing Markov chains
User: vilvadot
procgen,Implementation of Automatic Domain Randomization (ADR) and Proximal Policy Optimization (PPO) to improve generalizability of reinforcement learning agents in playing arcade games in OpenAI's Procgen environment
User: will-bell
procgen,Procedural generated 2D Starfield
User: yahiko00
Home Page: http://yahiko.developpez.com/apps/Starfield/
procgen,A planet generator inspired by Planetarium.
User: yurkth
Home Page: https://yurkth.github.io/astraea/
procgen,A GUI application to generate random sprites and export as icon.
User: yurkth
procgen,Procedural map generator inspired by Slay the Spire.
User: yurkth
Home Page: https://yurkth.github.io/stsmapgen/
procgen,Roguelike gamedev components
User: zygon4
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