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WaspLib include for Simba to bot OldSchool RuneScape.

Home Page: https://waspscripts.com

License: GNU General Public License v3.0

Pascal 100.00%
oldschool-runescape bot-oldschool-runescape simba srl wasplib srl-development color-bot

wasplib's Introduction

WaspLib

WaspLib is a include for Simba to bot OldSchool RuneScape. WaspLib v2 is intended to work with Simba 1400 and SRL-Development.

If you are having problems I suggest you try my fork of SRL-Development due to code changing too frequently in Olly's SRL-Development and something might be incompatible for a while.

I also recommend you join my site and discord server and ask around there for help: WaspScripts.

For documentation refer to: Documentation.

What is WaspLib for?

As mentioned earlier, to bot OldSchool RuneScape. It's purpose is to make writting scripts faster as it includes lot's of commonly used code throughout my scripts.

Some things in WaspLib could be coming to SRL in the future but others are just too custom to ever be accepted there and will remain here.

What can I expect to get with WaspLib?

Better walker maps

WaspLib includes custom runescape maps that are more reliable and contain way more locations than the original SRL-Development maps. The reason I say they are more reliable is because it has proper edges around the map edges unlike SRL-Development. A good example of this would be the western edge of the desert, if you ever tried using RSWalker around the map edges in the desert you know it doesn't work properly. With my maps it should accurately walk around most edges.

My maps also include way more locations and it contains nearly everything I consider useful. The only missing parts are Keldagrim and GWD that can be included separately if needed and a couple upstairs locations and minigames. And unless you need one of those maps you should be able to find everything in my world and zeah map:

  • Tzhaar
  • Rooftop courses
  • Waterbirth
  • Lumbridge castle
  • Slayer tower
  • Much much more

Image of WaspLib Map

Tile accurate object, npc and ground item detection

WaspLib also provides tile accurate object and npc detection framework. You can use this when you want to find something only in one specific tile. For example if you are doing smithing on Varrock West and only want to use the southern most bank and the northern most anvil. WaspLib let's you do that easily.

Image of rsobjects0 Image of rsobjects1 Image of rsobjects2

Extra Interfaces

WaspLib supports several interfaces that SRL does not. Examples of this are:

  • Anvil
  • Collect box
  • Furniture builder
  • Crafting
  • Silver
  • Shop
  • Tanner

wasplib's People

Contributors

9991andrew avatar aquashywasp avatar baconadors avatar bassiej14 avatar bigaussie avatar galacticpolarbear avatar github-actions[bot] avatar jacz24 avatar jflorchi avatar kils-dev avatar mileswilde avatar mrkaffeine92 avatar notbarr avatar paraschutt avatar reldnahc avatar rico-rodriguez avatar saml1991 avatar simon-ce avatar taze-scripts avatar toddy47 avatar torwent avatar twistedslayerhelm avatar wilfredting avatar yolandi77 avatar

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wasplib's Issues

Withdraw noted items bug

If the item is noted TRSBankItem.setup('Bones', 2, True), then it will try to withdraw item 3x the quantity and will always take a screenshot since SelfBankEmpty = Bank.IsOpen()

To Reproduce

{$I SRL-T/osr.simba}
{$I WaspLib/osr.simba}

var
  RSW: TRSWalker;
  ItemToWithdraw: TRSBankItem;
  BankScript: TBaseBankScript;

begin
  ItemToWithdraw := TRSBankItem.setup('Bones', 2, True);
  RSW.Setup([RSRegions.GRAND_EXCHANGE]);
  if Bank.WalkOpen then
    BankScript.Withdraw(ItemToWithdraw);
end.    

Expected behavior
Should only withdraw the quantity = 2

Screenshots
https://discord.com/channels/795071177475227709/864816381051535390/1171609655605219360

Additional context
Bug could be related to commit: 2c0bb35

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