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iossystemsoundslibrary's Issues

enum for the System Sounds

Needed this for a personal project, could be useful for some:

@objc internal enum iOSSystemSounds:Int {
case MailReceived = 1000
case MailSent = 1001
case VoicemailReceived = 1002
case SMSReceived = 1003
case SMSSent = 1004
case CalendarAlert = 1005
case LowPower = 1006
case SMSReceived_Alert_1 = 1007
case SMSReceived_Alert_2 = 1008
case SMSReceived_Alert_3 = 1009
case SMSReceived_Alert_4 = 1010
case SMSReceived_Vibrate = 1011
case SMSReceived_Alert_1_1 = 1012
case SMSReceived_Alert_5 = 1013
case SMSReceived_Alert_6 = 1014
case Voicemail = 1015
case SMSSent_Tweet_Sent = 1016
case SMSReceived_Alert_Anticipate = 1020
case SMSReceived_Alert_Bloom = 1021
case SMSReceived_Alert_Calypso = 1022
case SMSReceived_Alert_Choo_Choo = 1023
case SMSReceived_Alert_Descent = 1024
case SMSReceived_Alert_Fanfare = 1025
case SMSReceived_Alert_Ladder = 1026
case SMSReceived_Alert_Minuet = 1027
case SMSReceived_Alert_News_Flash = 1028
case SMSReceived_Alert_Noir = 1029
case SMSReceived_Alert_Sherwood_Forest = 1030
case SMSReceived_Alert_Spell = 1031
case SMSReceived_Alert_Suspense = 1032
case SMSReceived_Alert_Telegraph = 1033
case SMSReceived_Alert_Tiptoes = 1034
case SMSReceived_Alert_Typeriters = 1035
case SMSReceived_Alert_Update = 1036
case USSDAlert = 1050
case SIMToolkitTone_Call_Dropped = 1051
case SIMToolkitTone_General_Beep = 1052
case SIMToolkitTone_Negative_ACK = 1053
case SIMToolkitTone_Positive_ACK = 1054
case SIMToolkitTone_SMS = 1055
case PINKeyPressed = 1057
case AudioToneBusy = 1070
case AudioToneCongestion = 1071
case AudioTonePathAcknowledge = 1072
case AudioToneError = 1073
case AudioToneCallWaiting = 1074
case AudioToneKey2 = 1075
case ScreenLocked = 1100
case ScreenUnlocked = 1101
case FailedUnlock = 1102
case KeyPressed_Tink = 1103
case KeyPressed_Tock = 1104
case KeyPressed_Tock_2 = 1105
case ConnectedToPower = 1106
case RingerSwitchIndication = 1107
case CameraShutter = 1108
case ShakeToShuffle = 1109
case JBL_Begin = 1110
case JBL_Confirm = 1111
case JBL_Cancel = 1112
case BeginRecording = 1113
case EndRecording = 1114
case JBL_Ambiguous = 1115
case JBL_NoMatch = 1116
case BeginVideoRecording = 1117
case EndVideoRecording = 1118
case VCInvitationAccepted = 1150
case VCRinging = 1151
case VCEnded = 1152
case VCCallWaiting = 1153
case VCCallUpgrade = 1154
case TouchTone_0 = 1200
case TouchTone_1 = 1201
case TouchTone_2 = 1202
case TouchTone_3 = 1203
case TouchTone_4 = 1204
case TouchTone_5 = 1205
case TouchTone_6 = 1206
case TouchTone_7 = 1207
case TouchTone_8 = 1208
case TouchTone_9 = 1209
case TouchTone_Star = 1210
case TouchTone_Pound = 1211
case Headset_StartCall = 1254
case Headset_Redial = 1255
case Headset_AnswerCall = 1256
case Headset_EndCall = 1257
case Headset_CallWaitingActions = 1258
case Headset_TransitionEnd = 1259
case SystemSoundPreview_Voicemail = 1300
case SystemSoundPreview_Received_Message = 1301
case SystemSoundPreview_New_Mail = 1302
case SystemSoundPreview_Mail_Sent = 1303
case SystemSoundPreview_Alarm = 1304
case SystemSoundPreview_Lock = 1305
case SystemSoundPreview_Tock = 1306
case SMSReceived_Selection_1 = 1307
case SMSReceived_Selection_2 = 1308
case SMSReceived_Selection_3 = 1309
case SMSReceived_Selection_4 = 1310
case SMSReceived_Vibrate_2 = 1311
case SMSReceived_Selection_1_1 = 1312
case SMSReceived_Selection_5 = 1313
case SMSReceived_Selection_6 = 1314
case SystemSoundPreview_Voicemail_2 = 1315
case SMSReceived_Selection_Anticipate = 1320
case SMSReceived_Selection_Bloom = 1321
case SMSReceived_Selection_Calypso = 1322
case SMSReceived_Selection_Choo_Choo = 1323
case SMSReceived_Selection_Descent = 1324
case SMSReceived_Selection_Fanfare = 1325
case SMSReceived_Selection_Ladder = 1326
case SMSReceived_Selection_Minuet = 1327
case SMSReceived_Selection_News_Flash = 1328
case SMSReceived_Selection_Noir = 1329
case SMSReceived_Selection_Sherlock_Forest = 1330
case SMSReceived_Selection_Spell = 1331
case SMSReceived_Selection_Suspense = 1332
case SMSReceived_Selection_Telegraph = 1333
case SMSReceived_Selection_Tiptoes = 1334
case SMSReceived_Selection_Typewriters = 1335
case SMSReceived_Selection_Update = 1336
case RingerVibeChanged = 1350
case SilentVibeChanged = 1351
case Vibrate = 4095
}

Require + tone

Hello, do you know the tone which sounds on long press of 0 in dialpad ?

Sounds do not respect system volume

I'm not sure if it's because these are considered "alert sounds" and thus use the ringer volume, but adjusting my system volume has no effect on the volume these sounds play at. In fact they even play when the phone is muted (though not if the ringer is turned off). I'm just curious if there is a way to make the sounds play at the system volume instead of the alert volume.

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