Comments (2)
Hi, just to check, do the sprites of the different Tiles belong to the same texture or to different textures?
Also, you can make use of the Unity Frame Debugger to check the draw order of these tiles. Do let us know if there is anything special shown on the Frame Debugger to help us with this issue. Thanks!
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Hi, the tile sprites are from different textures that each have the same setting.
After stepping through with the Frame Debugger, it looks like all tiles with the same sprite are drawn at the same Draw Dynamic event under TilemapRenderer.Render.
from 2d-extras.
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