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ChuanXin-Unity avatar ChuanXin-Unity commented on May 20, 2024

The setup below could help you in this case?

rotatedruletile

from 2d-extras.

mikecann avatar mikecann commented on May 20, 2024

Ahh I see so you only need one tiling rule for two configurations if you use the "Rotated" Rule?

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ChuanXin-Unity avatar ChuanXin-Unity commented on May 20, 2024

For this case, yes. The rule matches the tile on the left when rotated at 90 degrees and matches the tile on the right in the normal case.

This is also the same for your case in the second picture. For the tile on the left, it matches the first rule exactly. For the tile on the right, it matches the first rule when rotated at 90 degrees with the Rotated rule, so it would look as it did. As both tiles were matched with the first rule, the second rule you set there did not take effect. The yellow lines for the Sprite then will match the transformation set in the first rule, which is vertically orientated to the top and bottom (or left to right in the 90 degrees case).

from 2d-extras.

mikecann avatar mikecann commented on May 20, 2024

Awesome, thanks for that.

from 2d-extras.

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