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Example Project to demonstrate Vertex Animation Shaders using Shader Graph.

C# 63.03% Mathematica 1.08% ShaderLab 35.03% HLSL 0.85%

test_shadergraphblog's Introduction

Scene Preview

Test_ShaderGraphBlog

This scene was developed to demonstrate the priciples explained in my supporting blog post "Art That Moves: Creating Animated Materials with Shader Graph". I would encourage you to read the blog post first!

Follow me on Twitter: @John_O_Really

Thanks

  • Thank you to Andy Touch for additional shaders and guidance.
  • Thank you to Keijiro Takahashi for the Unity logo Shader Graph.
  • Thank you to Bruce Slater for helping get the water shader off the ground.

License

This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.

test_shadergraphblog's People

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test_shadergraphblog's Issues

Flickering Water

After downloading this project I found the water 'flickers' - each frame a random 5% of the surface decides to be transparent. Still image attached - every second looks like that but with different bits missing.

The project is exactly as downloaded, running on a sturdy and up-to-date macbook pro.
screenshot 2019-02-17 at 01 34 45

Broken in Unity 2019?

Shader's breaks in unity version 2019?
Values get reset and i cant seem to get transparency like in the 2018.3 unity version.

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