Comments (1)
Thanks for reaching out @leonweber. For that level of customization I would recommend using the underlying aframe component: aframe-forcegraph-component, or even the lower level threejs module: three-forcegraph.
That way you're in full control of the scene and controller assignments.
As a follow-up idea, I would definitely be interested in extending the module to support other controller events, as long as it can be done in a generic manner and not vendor/hardware specific.
from 3d-force-graph-vr.
Related Issues (20)
- Graph disappears when in VR mode? HOT 1
- import ForceGraphVR in js module gives multiple instances of Three.js imported and A-frame <script>in head warnings HOT 2
- Adding <!DOCTYPE html> at the top of the source code causes basic example to fail HOT 2
- Nodes names not displayed HOT 4
- Text + Nodes causes errors HOT 1
- Not sure how to add a bg video HOT 4
- Movement doesn't work on Oculus HOT 1
- Differentiating same name nodes HOT 1
- Graph with ~150 nodes and ~300 crashes HOT 2
- How to render an image sprite and display text at the same time ?
- How to make the nodes look at the camera at all times without calling refresh ? HOT 4
- Node Labels not Displayed on Mobile HOT 4
- Background Image option instead of background color HOT 1
- Click to expand / collapse in VR?
- interaction to nodes
- Cannot read properties of undefined (reading 'xr') HOT 1
- Is there a way to render the passthrough background for XR headsets (e.g. Oculus Pro)? HOT 1
- Mobile navigation HOT 1
- Which combination to get started HOT 2
- Re-enable touch screen movement controls? HOT 1
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