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Jing is a passionate GPU software expert and has shipped related products on web browser, desktop, mobile devices and game consoles.

Jing's experience in GPU ranges from high-level apps like game engines and webgl visualization, through mid-level graphics API tools, to low-level GPU profilers.

Besides being a engineer, Jing is also an active githuber and a writer.

Jing Zhang's Projects

rdc-script icon rdc-script

Scripts to inspect renderdoc capture files (*.rdc)

render-doctor icon render-doctor

渲染医生,基于 RenderDoc 的渲染分析工具,以 html 形式展现方便阅读和分享。

renderer icon renderer

A shader-based software renderer written from scratch in C89

runtimemeshloader icon runtimemeshloader

A pluging for Unreal Engine 4 and Unreal Engine 5, which allows to import meshes during runtime.

sfxr icon sfxr

DrPetter's sound effect generator

slimshader-cpp icon slimshader-cpp

SlimShader is a Direct3D shader bytecode parser for .NET and C++

smaa icon smaa

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.

streetmap icon streetmap

Import OpenStreetMap data into Unreal Engine 4

style-token icon style-token

A sublime plugin that allows to highlight certain pieces of text with different colors (similar to notepad++ "Style token" functionality)

tiniest-analytics icon tiniest-analytics

VERY simple cross-platform C++ analytics for games (using Google Analytics)

tpce icon tpce

Third Person Character Extension Plug-in for Unreal Engine 4

ueviewer icon ueviewer

Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

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