Jing Zhang's Projects
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
http://www.vinjn.com/rd-samples/
Scripts to inspect renderdoc capture files (*.rdc)
渲染医生,基于 RenderDoc 的渲染分析工具,以 html 形式展现方便阅读和分享。
https://vinjn.github.io/renderdoc-frame-reporter/
renderdoc python extension for exporting FBX file
A shader-based software renderer written from scratch in C89
A pluging for Unreal Engine 4 and Unreal Engine 5, which allows to import meshes during runtime.
Sample kubectl plugin
DrPetter's sound effect generator
shadertoy-dx11 is inspired by www.shadertoy.com
taller de shaders, introducción a GLSL y PShader
基于 markdown 的演讲稿
SlimShader is a Direct3D shader bytecode parser for .NET and C++
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
A minimal self-contained Dear ImGui starter project for Windows, Linux and macOS.
SoloPi 自动化测试工具
some python scripts for Stock and Funds
An interactive storybook built with ollama and AUTOMATIC1111
Import OpenStreetMap data into Unreal Engine 4
A sublime plugin that allows to highlight certain pieces of text with different colors (similar to notepad++ "Style token" functionality)
tidevice can be used to communicate with iPhone device
Literally, the perfect injector.
VERY simple cross-platform C++ analytics for games (using Google Analytics)