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A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).

License: MIT License

C++ 77.62% GLSL 10.04% Cuda 12.32% Batchfile 0.02%
cloth-simulation cuda gpu position-based-dynamics computer-graphics physics-simulation c-plus-plus

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velvet's Issues

help

Does the author have any plan to do software simulation in the later period

Regarding self collision

Thank you so much for sharing this amazing work. I noticed that the functions GenerateSelfCollision and SolveSelfCollision are empty in VtClothSolverCPU.hpp. Will those be worked on later by the authors or is there no plan to do that work. I am asking so that I can integrate these in my fork.

animate the collider?

Hi (happy ny),
I have a mesh that has its vertices in a new position at every step (1/60). How to manage this in your code? The cloth should react to this new positions.

The application: having an animation in which a mesh transforms itself with the cloth reacting to it.

Thanks

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