Comments (3)
from vsgexamples.
Then I am not clear on why the error handling lines below are present if the expected behaviour is to throw an exception? So the code should both catch the exception and check for the features being returned as true to decide if mesh rendering is supported.
`
std::cout<<"nv_features.meshShader = "<<mesh_features.meshShader<<std::endl;
std::cout<<"nv_features.taskShader = "<<mesh_features.taskShader<<std::endl;
if (!mesh_features.meshShader || !mesh_features.taskShader)
{
std::cout<<"Mesh shaders not supported."<<std::endl;
return 1;
}
`
from vsgexamples.
In Vulkan you have physical (vkPhyscialDevice/vsg::PhyscialDevice) and logical devices (vkDevice/vsg::Device). You render using the logical device, but each logical device is created from a physical device.
First you attempt to crater the physical device that fits your feature requirements, if one isn't available then the create physical device will fail and throw an exception. If this succeeds then you can request a logical device with the specific feature you need enabled.
I forgot, Vulkan also has the vkInstance/vsg::Instance that you also need to create first to give you a connection with the driver in order to attempt to create the physical device. This also needs to be created with extensions you'll need.
This complexity the VSG attempts to hide for normal usage, but if you are using advanced extensions like mesh shaders then checking all the required facilities requires one to learn about all these elements.
from vsgexamples.
Related Issues (20)
- how to render models with tileData? HOT 1
- If vsgTransform is no command line parameter, it will crash. HOT 1
- vsgviewer render readymap.vsgt? HOT 5
- Wayland support HOT 2
- Compiling issues for vsgvolume example HOT 4
- vertex and fragment source for vert_PushConstants.spv and frag_PushConstants.spv HOT 5
- Checked-in code inconsistent with .clang-format HOT 4
- vsgshadow without shadows on MacOS HOT 16
- None of the example models are actually compatible with vsgclip example HOT 2
- vsgshadow has black patches flickering on the ground HOT 4
- No CMakeLists.txt file for vsgoffscreenshot HOT 2
- vsgscreenshot can produce strange output HOT 2
- vsgexecutecommands crashes on windows HOT 8
- VSG_INSTANCE_POSITIONS format change HOT 2
- Request for a hello-world example HOT 3
- How to display a point on the earth map? HOT 1
- vsgvolume is actually broken on Windows 11 and Ubuntu 22.4 HOT 3
- problem with overlay views using multiple render graphs in the same window HOT 3
- DescriptorPool warning when using compileManager with storage buffers HOT 2
- Examples abort on shutdown when run in Debug HOT 4
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from vsgexamples.