Comments (7)
Thanks for the example. I've created a CMakeLists.txt for it, built it and reproduced the crash.
I have got it to run reliably by change the invocation of the viewer->compile() to:
auto resourceHints = vsg::ResourceHints::create();
resourceHints->maxSlot = 1;
viewer->compile(resourceHints);
This leverages the changes I made to Viewer::compile();/ResourceHints a few weeks back, but didn't get the opportunity to discuss it in detail.
I view this as a partial solution. My plan is to enable the maxSlot to be changed on a per frame basis so when we load/delete a subgraph we can increase/decrease the value if that is appropriate.
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What exactly is maxSlot
controlling that it allows the example to compile?
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Adding another aspect to this general issue - I've come across a crash when loading data from the official GLTF data repository, the crash is due to models that have blending so required vsg::DepthSorted nodes and vsg::Bin that they map to hasn't already been allocated in viewer setup.
To reproduce the crash:
find glTF-Sample-Models/2.0 -name "*.gltf" | xargs vsgdynamicload
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Should vsg-dev/VulkanSceneGraph#451 have fixed this? I need update my ecosystems.
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I have now merged the DynamicSceneGraph branches associated with making multi-threaded dynamic scene graphs far easier and more robust to manage. The vsgdynamicload example is now far simpler so I recommend having a look over it.
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Related Issues (20)
- how to render models with tileData? HOT 1
- If vsgTransform is no command line parameter, it will crash. HOT 1
- vsgviewer render readymap.vsgt? HOT 5
- Wayland support HOT 2
- Compiling issues for vsgvolume example HOT 4
- vertex and fragment source for vert_PushConstants.spv and frag_PushConstants.spv HOT 5
- Checked-in code inconsistent with .clang-format HOT 4
- vsgshadow without shadows on MacOS HOT 16
- None of the example models are actually compatible with vsgclip example HOT 2
- vsgshadow has black patches flickering on the ground HOT 4
- No CMakeLists.txt file for vsgoffscreenshot HOT 2
- vsgscreenshot can produce strange output HOT 2
- vsgexecutecommands crashes on windows HOT 8
- VSG_INSTANCE_POSITIONS format change HOT 2
- Request for a hello-world example HOT 3
- How to display a point on the earth map? HOT 1
- vsgvolume is actually broken on Windows 11 and Ubuntu 22.4 HOT 3
- problem with overlay views using multiple render graphs in the same window HOT 3
- DescriptorPool warning when using compileManager with storage buffers HOT 2
- Examples abort on shutdown when run in Debug HOT 4
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