Comments (2)
I just ran:
vsgrendertotexture models/lz.vsgt
vsgheadless models/lz.vsgt
And both work perfectly for me with VSG,vsgExamples master (pulled just now) on Ubuntu 21.10. Running with -d doesn't generate any Vulkan debug errors either.
Could you do an update to the VSG, vsgXchange and vsgExamples and rebuild from scratch. If you have any other dev systems to test against this would also be worth checking.
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Hi,
Sorry, actually my code is not up to date. I pulled the latest code, and both examples worked well. I guess the reason for the failure before the update is CompileManager lack the new add interface for frambuffer:
void add(Framebuffer& framebuffer, ref_ptr view, const ResourceRequirements& resourceRequirements = {});
thanks very much,I will close this.
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Related Issues (20)
- how to render models with tileData? HOT 1
- If vsgTransform is no command line parameter, it will crash. HOT 1
- vsgviewer render readymap.vsgt? HOT 5
- Wayland support HOT 2
- Compiling issues for vsgvolume example HOT 4
- vertex and fragment source for vert_PushConstants.spv and frag_PushConstants.spv HOT 5
- Checked-in code inconsistent with .clang-format HOT 4
- vsgshadow without shadows on MacOS HOT 16
- None of the example models are actually compatible with vsgclip example HOT 2
- vsgshadow has black patches flickering on the ground HOT 4
- No CMakeLists.txt file for vsgoffscreenshot HOT 2
- vsgscreenshot can produce strange output HOT 2
- vsgexecutecommands crashes on windows HOT 8
- VSG_INSTANCE_POSITIONS format change HOT 2
- Request for a hello-world example HOT 3
- How to display a point on the earth map? HOT 1
- vsgvolume is actually broken on Windows 11 and Ubuntu 22.4 HOT 3
- problem with overlay views using multiple render graphs in the same window HOT 3
- DescriptorPool warning when using compileManager with storage buffers HOT 2
- Examples abort on shutdown when run in Debug HOT 4
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