Comments (2)
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I've had a look over the shaders/shader.comp that generates the saders/comp.spv that is used by the vsgcompute example and the part that looks like it might relate to the warning is the use of specialization constants. It looks like there are others who've hit upon this issue too:
Which just so happens to have a comment from @oscarbg on the Issue :-)
A workaround would be to avoid the use of specialization constants but it's valuable feature so I'm reluctant to apply to workaround for what could be a bug in MoltenVK.
from vsgexamples.
Related Issues (20)
- how to render models with tileData? HOT 1
- If vsgTransform is no command line parameter, it will crash. HOT 1
- vsgviewer render readymap.vsgt? HOT 5
- Wayland support HOT 2
- Compiling issues for vsgvolume example HOT 4
- vertex and fragment source for vert_PushConstants.spv and frag_PushConstants.spv HOT 5
- Checked-in code inconsistent with .clang-format HOT 4
- vsgshadow without shadows on MacOS HOT 16
- None of the example models are actually compatible with vsgclip example HOT 2
- vsgshadow has black patches flickering on the ground HOT 4
- No CMakeLists.txt file for vsgoffscreenshot HOT 2
- vsgscreenshot can produce strange output HOT 2
- vsgexecutecommands crashes on windows HOT 8
- VSG_INSTANCE_POSITIONS format change HOT 2
- Request for a hello-world example HOT 3
- How to display a point on the earth map? HOT 1
- vsgvolume is actually broken on Windows 11 and Ubuntu 22.4 HOT 3
- problem with overlay views using multiple render graphs in the same window HOT 3
- DescriptorPool warning when using compileManager with storage buffers HOT 2
- Examples abort on shutdown when run in Debug HOT 4
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from vsgexamples.