Comments (7)
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Hi Robert,
Yes, sure, I have GeForce RTX 2060 card. This sample was working for me, my last checkouted version was one prior to the text-related changes, so an "old" one. I checked out the latest version today and noticed it.
Oleg
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from vsgexamples.
I will try but this is not urgent at all :-)
Oleg
from vsgexamples.
I've not put my Geforce2060 back in and am looking into the vsgraytracing regression. I see a blue screen the same debug layer errors.
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I have resolved alignment part of the ray tracing problems with this commit to the VSG RaytracingFix branch:
https://github.com/vsg-dev/VulkanSceneGraph/commit/f6488968752f314e88656d52ace54ecdefaef9ad
Rather than getting a black window I now get an odd/random pixelated window so clearly still some way to go.
I haven't yet got to the bottom of the vkImage related debug error, so this might be the cause of the errors on screen I still see:
$ vsgraytracing -d
UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout(ERROR / SPEC): msgNum: 1303270965 - Validation Error: [ UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout ] Object 0: handle = 0x562485e76600, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0x4dae5635 | Submitted command buffer expects VkImage 0x40000000004[] (subresource: aspectMask 0x1 array layer 0, mip level 0) to be in layout VK_IMAGE_LAYOUT_GENERAL--instead, current layout is VK_IMAGE_LAYOUT_UNDEFINED.
Objects: 1
[0] 0x562485e76600, type: 6, name: NULL
from vsgexamples.
It's took me two and half days to track down the cause of the regression, finally homed into the cause this afternoon and checked in a fix to VSG master:
https://github.com/vsg-dev/VulkanSceneGraph/commit/53db01ec7f30981570194ec9531be08750f0970b
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Related Issues (20)
- how to render models with tileData? HOT 1
- If vsgTransform is no command line parameter, it will crash. HOT 1
- vsgviewer render readymap.vsgt? HOT 5
- Wayland support HOT 2
- Compiling issues for vsgvolume example HOT 4
- vertex and fragment source for vert_PushConstants.spv and frag_PushConstants.spv HOT 5
- Checked-in code inconsistent with .clang-format HOT 4
- vsgshadow without shadows on MacOS HOT 16
- None of the example models are actually compatible with vsgclip example HOT 2
- vsgshadow has black patches flickering on the ground HOT 4
- No CMakeLists.txt file for vsgoffscreenshot HOT 2
- vsgscreenshot can produce strange output HOT 2
- vsgexecutecommands crashes on windows HOT 8
- VSG_INSTANCE_POSITIONS format change HOT 2
- Request for a hello-world example HOT 3
- How to display a point on the earth map? HOT 1
- vsgvolume is actually broken on Windows 11 and Ubuntu 22.4 HOT 3
- problem with overlay views using multiple render graphs in the same window HOT 3
- DescriptorPool warning when using compileManager with storage buffers HOT 2
- Examples abort on shutdown when run in Debug HOT 4
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