walbourn / directxtkmodelviewer Goto Github PK
View Code? Open in Web Editor NEWA SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 11
Home Page: https://github.com/Microsoft/DirectXTK
License: MIT License
A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 11
Home Page: https://github.com/Microsoft/DirectXTK
License: MIT License
A classic Win32 menu bar for the PC version would make it a lot easy to use this tool on PC, and include "help" for the key modes.
Hi Chuck,
guess this method is not available for Windows 7. E.g. see https://msdn.microsoft.com/en-us/library/windows/desktop/dn268307(v=vs.85).aspx: Minimum supported client: Windows 8.1 [desktop apps | Windows Store apps].
Removing the #if defined(_DEBUG) stuff works.
This switch functionality was lost in previous revisions. need to add it back.
The current control scheme for Xbox is all based on direct-mapping of the gamepad except for the file selection.
There are no too many controls for this, so I should switch to a simple UI for controlling the various toggles, and remove them from direct-mapped. Give the View key is exit and the Menu key is select file, probably the Y button should bring up the UI and then DPAD/A/B is used to drive it.
The MarbleMaze SDK sample (DirectX/C++) includes two SDK meshes:
The DirectXTK Model Viewer shows an error message when trying to load the above meshes: "Error loading a model". The code throws an exception in the CreateFromSDKMESH method: "Loading BigEndian SDKMESH files not supported".
Any plans to support BigEndian SDK meshes?
Now that DirectX Tool Kit supports animation, I should add a way to preview at least sdkanim files.
I was trying to view the raw geometry of D3D11's MultithreadedRendering11 sample by loading
DirectXSamples\MultithreadedRendering11\Media\SquidRoom\SquidRoom.sdkmesh
and the model viewer crashed.
I've also tried some other sample's .sdkmesh file and it threw errors as well.
So does it mean that the model view only supports single-mesh .sdkmesh file?
Many thanks!
Download package, convert to VS2019 and current 142 tools, build solution fails, pch appears to be missing #include <system_error>
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