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A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 11

Home Page: https://github.com/Microsoft/DirectXTK

License: MIT License

C++ 92.38% Batchfile 0.78% HLSL 6.44% POV-Ray SDL 0.40%
directxtk

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directxtkmodelviewer's Issues

PC version should have a menu bar

A classic Win32 menu bar for the PC version would make it a lot easy to use this tool on PC, and include "help" for the key modes.

render4k switch

This switch functionality was lost in previous revisions. need to add it back.

Console version should have a 'tweakables' UI

The current control scheme for Xbox is all based on direct-mapping of the gamepad except for the file selection.

There are no too many controls for this, so I should switch to a simple UI for controlling the various toggles, and remove them from direct-mapped. Give the View key is exit and the Menu key is select file, probably the Y button should bring up the UI and then DPAD/A/B is used to drive it.

Not able to load MarbleMaze SDK meshes

The MarbleMaze SDK sample (DirectX/C++) includes two SDK meshes:

  • marble2.sdkmesh
  • maze1.sdkmesh

The DirectXTK Model Viewer shows an error message when trying to load the above meshes: "Error loading a model". The code throws an exception in the CreateFromSDKMESH method: "Loading BigEndian SDKMESH files not supported".

Any plans to support BigEndian SDK meshes?

application crashed when loading D3D11 sample's .sdkmesh

I was trying to view the raw geometry of D3D11's MultithreadedRendering11 sample by loading

DirectXSamples\MultithreadedRendering11\Media\SquidRoom\SquidRoom.sdkmesh

and the model viewer crashed.

I've also tried some other sample's .sdkmesh file and it threw errors as well.

So does it mean that the model view only supports single-mesh .sdkmesh file?

Many thanks!

A transformer would be cool

A transformer would be cool. VS also has one.

image

I'm already trying to implement one, perhaps I 'll create a pr soon.

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