Comments (7)
Workaround: https://forum.unity.com/threads/in-game-debug-console-open-source.411323/page-3#post-8920076
tl;dr
Disable Canvas Scaler in the IngameDebugConsole object/prefab and add the following script to it:
using UnityEngine;
using UnityEngine.UI;
[DefaultExecutionOrder(1)]
public class IngameDebugConsoleWarningsWorkaround : MonoBehaviour
{
private void Start()
{
GetComponent<CanvasScaler>().enabled = true;
}
}
from unityingamedebugconsole.
The warning messages are from some Editor code.
No matter if we change the IngameDebugConsole prefab (or create a new one), the warnings spam from time to time.
from unityingamedebugconsole.
There is a chance yeah. So far, it did happen numerous times for different plugins of mine. I usually apply a workaround on those Unity versions when applicable but I just haven't installed 2022.2 yet so I can't say if the same can be done for this issue at the moment.
from unityingamedebugconsole.
Thanks alot for fix, those warnings were driving me crazy.
from unityingamedebugconsole.
I don't have 2022.2 installed at the moment unfortunately. The error originates from built-in Image component for some reason, it may or may not be an internal Unity bug (happens from time to time). If you open the IngameDebugConsole prefab, make a dummy change and re-save it, does it resolve the issue?
from unityingamedebugconsole.
I have encountered the exact same issue too. Are there any chances this is an internal Unity bug?
- Unity version: 2022.2.2f1
- Platform: Windows
- Device: Editor
- How did you download the plugin: Asset Store
from unityingamedebugconsole.
I've finally applied a simpler built-in solution to this problem. Hopefully the warnings won't show up anymore 🤞
from unityingamedebugconsole.
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