Comments (4)
Thanks! It's working very well!
from unityingamedebugconsole.
Hmm, you're right. I'll implement this feature so that when DebugLogManager's avoidScreenCutout property is enabled, the popup will also stay within the safe area.
from unityingamedebugconsole.
Thank you! I'm looking forward to it.
from unityingamedebugconsole.
Happy to hear that :)
from unityingamedebugconsole.
Related Issues (20)
- Timestamps of log entries HOT 5
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- [Suggestion] Change scripts accessibility levels HOT 1
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- [Suggestion] add version info to Readme HOT 1
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- Make copy to clipboard a separate package HOT 2
- UIToolkit HOT 2
- When saving a Unity project, it randomly tries to save the IngameDeugConsole.prefab HOT 1
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