Comments (10)
You can set debug console's Toggle Key to the desired joystick button, so toggling the debug console shouldn't be an issue. But I can't talk about scrolling the logs because I haven't used a joystick with a Scroll View. How would you expect the debug console to behave on a PS4? What would be the ideal way to show/hide it, scroll it or expand a log?
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Thank you for fast reply. The physical keyboard/Mouse are also well support on all the console platfom like PS4,PS5,Xbox. You could connect a keyboard/Mouse to PS4 thru USB.
So it will be worked as well as PC platform, if you could compile an PS4 lib.
Thank you again for your support! If you want me to do anything to help this just let me know.
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In that case, which parts of the debug console are currently not responsive while using a USB keyboard/mouse?
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Hi, I test on PS4 platfrom, I found I can not use mouse, but keyboard is full support.
Could you just add some shortcut key for enter command and change the label?
I think it will works prefect if I have this shortcut key.
Thank you!
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Inside DebugLogManager.cs, usages of autoFocusOnCommandInputField variable are wrapped inside #if UNITY_EDITOR || UNITY_STANDALONE
and #endif
conditions: here and here. If you delete those conditions, command input field will automatically be focused once you open the console via its shortcut key (Toggle Key).
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It isn't easy as I think, I could input the command now, but I can not excute it.
When I press 'Enter' it will open PS4 screen keyboard, When I press 'Enter' again the screen keyboard close but the command don't excute.
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You can change this key to a key you want which will send the command when entered:
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Thank you so much!
It works after I change "\n" to "/".
But I still cannot scroll log, does it has a shortcut key?
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There isn't a shortcut. You can add the following code to DebugLogManager.LateUpdate to create your own shortcut:
if( isLogWindowVisible )
logItemsContainer.anchoredPosition += new Vector2( 0f, Input.GetAxis( "Some Axis" ) * 15f * Time.deltaTime );
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Feel free to reopen the Issue.
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