alwe_error.txt
log is flooded with following errors (addresses replaced with ####)
A
[Error : Unity Log] FormatException: Input string was not in a correct format.
Stack trace:
System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <####>:0)
System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <####>:0)
System.Int32.Parse (System.String s) (at <####>:0)
System.Array.ConvertAll[TInput,TOutput] (TInput[] array, System.Converter`2[TInput,TOutput] converter) (at <####>:0)
AlweStats.Utilities.CheckInEnum[T] (T type, System.String setting) (at <####>:0)
AlweStats.MapStats.PatchAddPin (Minimap __instance, Minimap+PinData& __result, UnityEngine.Vector3 pos, Minimap+PinType& type, System.String& name, System.Boolean save, System.Boolean isChecked, System.Int64 ownerID) (at <####>:0)
(wrapper dynamic-method) Minimap.DMDMinimap::AddPin(Minimap,UnityEngine.Vector3,Minimap/PinType,string,bool,bool,long)
Minimap.SetMapData (System.Byte[] data) (at <####>:0)
(wrapper dynamic-method) Minimap.DMDMinimap::LoadMapData(Minimap)
(wrapper dynamic-method) Minimap.DMDMinimap::Update(Minimap)
B
[Error : Unity Log] FormatException: Input string was not in a correct format.
Stack trace:
System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <####>:0)
System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <####>:0)
System.Int32.Parse (System.String s) (at <####>:0)
System.Array.ConvertAll[TInput,TOutput] (TInput[] array, System.Converter2[TInput,TOutput] converter) (at <####>:0) AlweStats.Utilities.CheckInEnum[T] (T type, System.String setting) (at <####>:0) AlweStats.MapStats.PatchAddPin (Minimap __instance, Minimap+PinData& __result, UnityEngine.Vector3 pos, Minimap+PinType& type, System.String& name, System.Boolean save, System.Boolean isChecked, System.Int64 ownerID) (at <####>:0) (wrapper dynamic-method) Minimap.DMD<Minimap::AddPin>(Minimap,UnityEngine.Vector3,Minimap/PinType,string,bool,bool,long) AlweStats.MapStats.SetElementPin (Minimap map, ZDO zdo) (at <####>:0) AlweStats.MapStats.LoadZDOs () (at <####>:0) AlweStats.MapStats.PatchCreateZDO (ZNetScene __instance, ZDO zdo) (at <####>:0) (wrapper dynamic-method) ZNetScene.DMD<ZNetScene::AddInstance>(ZNetScene,ZDO,ZNetView) (wrapper dynamic-method) ZNetView.DMD<ZNetView::Awake>(ZNetView) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ZNetScene:CreateObject(ZDO) ZNetScene:CreateDistantObjects(List
1, Int32, Int32&)
ZNetScene:CreateObjects(List1, List
1)
ZNetScene:DMDZNetScene::CreateDestroyObjects(ZNetScene)
ZNetScene:DMDZNetScene::Update(ZNetScene)
C
[Error : Unity Log] FormatException: Input string was not in a correct format.
Stack trace:
System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <####>:0)
System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <####>:0)
System.Int32.Parse (System.String s) (at <####>:0)
System.Array.ConvertAll[TInput,TOutput] (TInput[] array, System.Converter2[TInput,TOutput] converter) (at <####>:0) AlweStats.Utilities.CheckInEnum[T] (T type, System.String setting) (at <####>:0) AlweStats.MapStats.PatchAddPin (Minimap __instance, Minimap+PinData& __result, UnityEngine.Vector3 pos, Minimap+PinType& type, System.String& name, System.Boolean save, System.Boolean isChecked, System.Int64 ownerID) (at <####>:0) (wrapper dynamic-method) Minimap.DMD<Minimap::AddPin>(Minimap,UnityEngine.Vector3,Minimap/PinType,string,bool,bool,long) AlweStats.MapStats.SetElementPin (Minimap map, ZDO zdo) (at <####>:0) AlweStats.MapStats.PatchCreateZDO (ZNetScene __instance, ZDO zdo) (at <####>:0) (wrapper dynamic-method) ZNetScene.DMD<ZNetScene::AddInstance>(ZNetScene,ZDO,ZNetView) (wrapper dynamic-method) ZNetView.DMD<ZNetView::Awake>(ZNetView) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ZNetScene:CreateObject(ZDO) ZNetScene:CreateObjectsSorted(List
1, Int32, Int32&)
ZNetScene:CreateObjects(List1, List
1)
ZNetScene:DMDZNetScene::CreateDestroyObjects(ZNetScene)
ZNetScene:DMDZNetScene::Update(ZNetScene)
D
[Error : Unity Log] FormatException: Input string was not in a correct format.
Stack trace:
System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <####>:0)
System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <####>:0)
System.Int32.Parse (System.String s) (at <####>:0)
System.Array.ConvertAll[TInput,TOutput] (TInput[] array, System.Converter2[TInput,TOutput] converter) (at <####>:0) AlweStats.Utilities.CheckInEnum[T] (T type, System.String setting) (at <####>:0) AlweStats.MapStats.PatchAddPin (Minimap __instance, Minimap+PinData& __result, UnityEngine.Vector3 pos, Minimap+PinType& type, System.String& name, System.Boolean save, System.Boolean isChecked, System.Int64 ownerID) (at <####>:0) (wrapper dynamic-method) Minimap.DMD<Minimap::AddPin>(Minimap,UnityEngine.Vector3,Minimap/PinType,string,bool,bool,long) AlweStats.MapStats.LoadLocations () (at <####>:0) AlweStats.MapStats.ShowDungeonsPins (Location __instance) (at <####>:0) (wrapper dynamic-method) Location.DMD<Location::Awake>(Location) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ZoneSystem:SpawnLocation(ZoneLocation, Int32, Vector3, Quaternion, SpawnMode, List
1)
ZoneSystem:SpawnProxyLocation(Int32, Int32, Vector3, Quaternion)
LocationProxy:SpawnLocation()
LocationProxy:Awake()
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
ZNetScene:CreateObject(ZDO)
ZNetScene:CreateObjectsSorted(List1, Int32, Int32&) ZNetScene:CreateObjects(List
1, List`1)
ZNetScene:DMDZNetScene::CreateDestroyObjects(ZNetScene)
ZNetScene:DMDZNetScene::Update(ZNetScene)
E
[Error : Unity Log] FormatException: Input string was not in a correct format.
Stack trace:
System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <####>:0)
System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <####>:0)
System.Int32.Parse (System.String s) (at <####>:0)
System.Array.ConvertAll[TInput,TOutput] (TInput[] array, System.Converter`2[TInput,TOutput] converter) (at <####>:0)
AlweStats.Utilities.CheckInEnum[T] (T type, System.String setting) (at <####>:0)
AlweStats.MapStats.PatchAddPin (Minimap __instance, Minimap+PinData& __result, UnityEngine.Vector3 pos, Minimap+PinType& type, System.String& name, System.Boolean save, System.Boolean isChecked, System.Int64 ownerID) (at <####>:0)
(wrapper dynamic-method) Minimap.DMDMinimap::AddPin(Minimap,UnityEngine.Vector3,Minimap/PinType,string,bool,bool,long)
Minimap.SetMapData (System.Byte[] data) (at <####>:0)
(wrapper dynamic-method) Minimap.DMDMinimap::LoadMapData(Minimap)
(wrapper dynamic-method) Minimap.DMDMinimap::Update(Minimap)
in following order
AA,B,AAAAAAAAAAAAAAAAAAAAAAAAAA,CCC,AA,CC,AA,CC,AAAA,CC,AAAA,CC,A,C,A,CC,AA,CC,A,CCC,A,D,AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA,E
- think it's because i moved alwe.stats from plugins/ with dll to AlweStats subdir
- world loading takes ages, screen is full of glowing balls, minimap grey
- game restartet after moving alwe.stats back to plugins
- world loads fast, but log flooded with error messages