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Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field

License: Apache License 2.0

cg-slam's Introduction

LogoCG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field

Jiarui Hu1 · Xianhao Chen2 · Boyin Feng1 · Guanglin Li1 · Liangjing Yang2
Hujun Bao1 · Guofeng Zhang1 · Zhaopeng Cui1*
1 State Key Lab of CAD&CG, Zhejiang University
2 ZJU-UIUC Institute, International Campus, Zhejiang University
* Corresponding author.

This is the official implementation of CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field. CG-SLAM can achieve state-of-the-art performance in tracking, mapping, rendering, and efficiency.

CG-SLAM teaser

Rviz

Table of Contents
  1. Update
  2. Submodule
  3. Installation
  4. Usage
    1. Run
    2. Evaluation
  5. Acknowledgement
  6. Citation

Update

  • Code for Diff-rasterization(w/pose --> 4✖️4 Transformation Matrix T)
  • Code for RGBD-SLAM
  • Code for Evaluation

Submodule

We have proposed a comprehensive mathematical theory on derivatives w.r.t. pose in 3D Gaussian splatting framework. Additionally, we have developed a specialized CUDA framework tailored for the SLAM task, decoupling the tracking and mapping components. For more details, please refer to the provided diff-gaussian-rasterization.

Installation

Usage

Run

Evaluation

Acknowledgement

We sincerely thank the author of the 3D Gaussian Splatting and Diff-Gaussian Rasterization repositories for their valuable contributions. Their exceptional work has been instrumental in advancing our project.

Citation

@article{hu2024cg,
    title={CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field},
    author={Hu, Jiarui and Chen, Xianhao and Feng, Boyin and Li, Guanglin and Yang, Liangjing and Bao, Hujun and Zhang, Guofeng and Cui, Zhaopeng},
    journal={arXiv preprint arXiv:2403.16095},
    year={2024}
}

cg-slam's People

Contributors

cxavireh avatar hjr37 avatar jsuisla avatar

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