Comments (1)
This is not going to happen, as using the singleton pattern for sharing instances is a design error (and being so common doesnโt make it any less wrong). The correct way to share instances of the sound engine and sounds between classes is to use Dependency Injection (see for example here).
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Related Issues (20)
- Popping? HOT 2
- Update documentation for the new library build HOT 1
- Better error handling
- Better decoder design HOT 1
- FYI: No Sound From Finch w/ OpenEars in iOS 4.3.x
- Volume Control? HOT 6
- Rewrite polyphony to share sound buffers HOT 1
- Stopping a revolver sound stops the wrong sample HOT 1
- Convert mono samples to stereo HOT 3
- Recording? HOT 8
- Cached sound system HOT 6
- Finch Demo crashes with iPhone 5.1 simulator HOT 2
- Issues with the Installation HOT 2
- Error handling broken with recent Clang
- Add CocoaPods support HOT 9
- Sound playback delayed on first playback HOT 1
- Compiling for arm64 architecture HOT 1
- new
- Stopping a paused sound doesn't
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