Comments (6)
The expected scenario is that you load all sounds when your app starts, so that you don’t need a cache. Do you have a use case where you need caching?
from finch.
Thanks, I could probably do that, but I'm not loading all sounds when the app starts.
Simply because I might have to play multiple instances of the same sound at the same time.
And I don't really know how many instances I will need.
I might have to play 10 or 20 instances that might overlap.
And when the sound is done playing, I delete it. But, reloading the sound over
and over again slows everything down. So, I guess what I need is a manager that can
hold multiple instances of the same sound. And maybe load more if I need them, or keep
the ones I just played in memory.
from finch.
The method for loading sounds takes a maxPolyphony
argument that makes it possible to play up to maxPolyphony
instances of the same sound at the same time. The memory overhead for high polyphony numbers should be pretty low, that was one of the points of the recent rewrite. Would a sound with a high polyphony number solve your problem?
from finch.
Thanks, that might help. I was using FISound instead of FIRevolverSound.
I guess I had the wrong impression of what FIRevolverSound actually did,
so I didn't use it the first time I saw it.
from finch.
Problem solved. Consider this thread closed.
from finch.
Great. Please just note that the the API changed a few days ago, the FIRevolverSound
class is not needed anymore. You can continue using the old version, just the memory requirements will be higher.
from finch.
Related Issues (20)
- Popping? HOT 2
- Update documentation for the new library build HOT 1
- Better error handling
- Better decoder design HOT 1
- FYI: No Sound From Finch w/ OpenEars in iOS 4.3.x
- Volume Control? HOT 6
- Rewrite polyphony to share sound buffers HOT 1
- Make Finch a singleton class HOT 1
- Stopping a revolver sound stops the wrong sample HOT 1
- Convert mono samples to stereo HOT 3
- Recording? HOT 8
- Finch Demo crashes with iPhone 5.1 simulator HOT 2
- Issues with the Installation HOT 2
- Error handling broken with recent Clang
- Add CocoaPods support HOT 9
- Sound playback delayed on first playback HOT 1
- Compiling for arm64 architecture HOT 1
- new
- Stopping a paused sound doesn't
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